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A "game" written from scratch in Rust
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Cargo.toml
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Author
27 hours
refactor(engine): use winit instead of glfw
HampusM
2025-06-03
feat(engine): add asset management
HampusM
2024-11-24
refactor(engine): remove reexports of glfw crate items
HampusM
2024-11-24
refactor(engine): remove 'debug' crate feature flag
HampusM
2024-08-24
refactor(engine): use C string literals instead of cstr macro
HampusM
2024-05-01
feat(engine): add basic Wavefront obj file parsing
HampusM
2024-04-24
feat(engine): add jpeg texture support
HampusM
2024-04-14
feat(engine): use ECS architecture
HampusM
2023-12-03
chore(engine): use the Glfw OpenGL crate feature
HampusM
2023-11-27
feat(engine): add lighting maps
HampusM
2023-11-12
build(engine): disable default features of image dependency
HampusM
2023-11-02
feat(engine): add texturing
HampusM
2023-10-22
feat(engine): add translating & scaling objects
HampusM
2023-10-15
feat(engine): add logging OpenGL debug messages
HampusM
2023-10-13
refactor(engine): move uses of OpenGL to OpenGL module
HampusM
2023-10-06
feat: add engine library base
HampusM