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-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/bootstrap.cpp3
-rw-r--r--src/engine/game_initializer.cpp21
-rw-r--r--src/engine/game_initializer.hpp26
-rw-r--r--src/game/game.cpp82
-rw-r--r--src/game/game.hpp11
-rw-r--r--src/game_of_life.cpp6
-rw-r--r--src/interfaces/game.hpp5
-rw-r--r--src/interfaces/game_initializer.hpp9
9 files changed, 105 insertions, 59 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 13d0ce4..3351c07 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -14,6 +14,7 @@ file(GLOB SOURCES
conversion.cpp
argument_parser.cpp
game/game.cpp
+ engine/game_initializer.cpp
engine/graphics/vector2.cpp
engine/graphics/bounds.cpp
engine/graphics/scene.cpp
diff --git a/src/bootstrap.cpp b/src/bootstrap.cpp
index bd2cbbd..abee66e 100644
--- a/src/bootstrap.cpp
+++ b/src/bootstrap.cpp
@@ -4,6 +4,7 @@
#include "interfaces/argument_parser.hpp"
#include "interfaces/bounds.hpp"
#include "interfaces/game.hpp"
+#include "interfaces/game_initializer.hpp"
#include "interfaces/input.hpp"
#include "interfaces/matrix.hpp"
#include "interfaces/randomization.hpp"
@@ -12,6 +13,7 @@
// Implementations
#include "argument_parser.hpp"
+#include "engine/game_initializer.hpp"
#include "engine/graphics/bounds.hpp"
#include "engine/graphics/scene.hpp"
#include "engine/graphics/string_matrix.hpp"
@@ -35,6 +37,7 @@ Container bootstrap()
container.bind<IScene>().to<Scene>();
container.bind<IInputHandler>().to<InputHandler>();
container.bind<CursorController>().to<CursorController>();
+ container.bind<IGameInitializer>().to<GameInitializer>();
container.bind<IRandomNumberGeneratorFactory>().to_factory(
[](const unsigned int &seed)
diff --git a/src/engine/game_initializer.cpp b/src/engine/game_initializer.cpp
new file mode 100644
index 0000000..9430999
--- /dev/null
+++ b/src/engine/game_initializer.cpp
@@ -0,0 +1,21 @@
+#include "game_initializer.hpp"
+
+#include <utility>
+
+GameInitializer::GameInitializer(std::shared_ptr<IScene> scene,
+ std::shared_ptr<IInputHandler> input_handler,
+ std::shared_ptr<IGame> game)
+ : _scene(std::move(scene)),
+ _input_handler(std::move(input_handler)),
+ _game(std::move(game))
+{
+}
+
+void GameInitializer::initialize()
+{
+ _scene->enter();
+
+ _input_handler->enter_raw_mode();
+
+ _game->run(*_scene, *_input_handler);
+}
diff --git a/src/engine/game_initializer.hpp b/src/engine/game_initializer.hpp
new file mode 100644
index 0000000..12b42de
--- /dev/null
+++ b/src/engine/game_initializer.hpp
@@ -0,0 +1,26 @@
+#pragma once
+
+#include "DI/auto_wirable.hpp"
+#include "interfaces/game.hpp"
+#include "interfaces/game_initializer.hpp"
+#include "interfaces/input.hpp"
+#include "interfaces/scene.hpp"
+
+#include <memory>
+
+class GameInitializer
+ : public IGameInitializer,
+ public AutoWirable<IGameInitializer, GameInitializer, IScene, IInputHandler, IGame>
+{
+public:
+ GameInitializer(std::shared_ptr<IScene> scene,
+ std::shared_ptr<IInputHandler> input_handler,
+ std::shared_ptr<IGame> game);
+
+ void initialize() override;
+
+private:
+ std::shared_ptr<IScene> _scene;
+ std::shared_ptr<IInputHandler> _input_handler;
+ std::shared_ptr<IGame> _game;
+};
diff --git a/src/game/game.cpp b/src/game/game.cpp
index ee3a2b8..559f9a0 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -2,58 +2,46 @@
#include <utility>
-Game::Game(std::shared_ptr<IScene> scene, std::shared_ptr<IInputHandler> input_handler,
- std::shared_ptr<CursorController> cursor_controller)
- : _scene(std::move(scene)),
- _input_handler(std::move(input_handler)),
- _cursor_controller(std::move(cursor_controller))
+Game::Game(std::shared_ptr<CursorController> cursor_controller)
+ : _cursor_controller(std::move(cursor_controller))
{
}
-void Game::run()
+void Game::run(IScene &scene, IInputHandler &input_handler)
{
- _scene->enter();
-
- _input_handler->enter_raw_mode();
-
- auto scene = _scene;
- auto input_handler = _input_handler;
-
- _input_handler->attach('q',
- [&input_handler, &scene]()
- {
- input_handler->leave_raw_mode();
- scene->leave();
- exit(EXIT_SUCCESS);
- });
+ input_handler.attach('q',
+ [&input_handler, &scene]()
+ {
+ input_handler.leave_raw_mode();
+ scene.leave();
+ exit(EXIT_SUCCESS);
+ });
auto cursor_controller = _cursor_controller;
- _input_handler->attach('k',
- [&cursor_controller]()
- {
- cursor_controller->move<Direction::UP>(1U);
- });
-
- _input_handler->attach('j',
- [&cursor_controller]()
- {
- cursor_controller->move<Direction::DOWN>(1U);
- });
-
- _input_handler->attach('h',
- [&cursor_controller]()
- {
- cursor_controller->move<Direction::LEFT>(1U);
- });
-
- _input_handler->attach('l',
- [&cursor_controller]()
- {
- cursor_controller->move<Direction::RIGHT>(1U);
- });
-
- _input_handler->listen();
-
- _scene->leave();
+ input_handler.attach('k',
+ [&cursor_controller]()
+ {
+ cursor_controller->move<Direction::UP>(1U);
+ });
+
+ input_handler.attach('j',
+ [&cursor_controller]()
+ {
+ cursor_controller->move<Direction::DOWN>(1U);
+ });
+
+ input_handler.attach('h',
+ [&cursor_controller]()
+ {
+ cursor_controller->move<Direction::LEFT>(1U);
+ });
+
+ input_handler.attach('l',
+ [&cursor_controller]()
+ {
+ cursor_controller->move<Direction::RIGHT>(1U);
+ });
+
+ input_handler.listen();
}
diff --git a/src/game/game.hpp b/src/game/game.hpp
index dd0d3c8..c52399d 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -9,18 +9,13 @@
#include <memory>
-class Game : public IGame,
- public AutoWirable<IGame, Game, IScene, IInputHandler, CursorController>
+class Game : public IGame, public AutoWirable<IGame, Game, CursorController>
{
public:
- explicit Game(std::shared_ptr<IScene> scene,
- std::shared_ptr<IInputHandler> input_handler,
- std::shared_ptr<CursorController> cursor_controller);
+ explicit Game(std::shared_ptr<CursorController> cursor_controller);
- void run() override;
+ void run(IScene &scene, IInputHandler &input_handler) override;
private:
- std::shared_ptr<IScene> _scene;
- std::shared_ptr<IInputHandler> _input_handler;
std::shared_ptr<CursorController> _cursor_controller;
};
diff --git a/src/game_of_life.cpp b/src/game_of_life.cpp
index 4d7ec52..98e6b65 100644
--- a/src/game_of_life.cpp
+++ b/src/game_of_life.cpp
@@ -1,6 +1,6 @@
#include "bootstrap.hpp"
#include "interfaces/argument_parser.hpp"
-#include "interfaces/game.hpp"
+#include "interfaces/game_initializer.hpp"
#include "interfaces/randomization.hpp"
#include <getopt.h>
@@ -29,7 +29,7 @@ int main(int argc, char *argv[])
random_number_generator_factory(seed_generator_factory()->random_seed());
}
- auto game = container.get<IGame>();
+ auto game_initializer = container.get<IGameInitializer>();
- game->run();
+ game_initializer->initialize();
}
diff --git a/src/interfaces/game.hpp b/src/interfaces/game.hpp
index 114f019..eb13dc3 100644
--- a/src/interfaces/game.hpp
+++ b/src/interfaces/game.hpp
@@ -1,9 +1,12 @@
#pragma once
+#include "interfaces/input.hpp"
+#include "interfaces/scene.hpp"
+
class IGame
{
public:
virtual ~IGame() = default;
- virtual void run() = 0;
+ virtual void run(IScene &scene, IInputHandler &input_handler) = 0;
};
diff --git a/src/interfaces/game_initializer.hpp b/src/interfaces/game_initializer.hpp
new file mode 100644
index 0000000..5dea2e9
--- /dev/null
+++ b/src/interfaces/game_initializer.hpp
@@ -0,0 +1,9 @@
+#pragma once
+
+#include "interfaces/game.hpp"
+
+class IGameInitializer
+{
+public:
+ virtual void initialize() = 0;
+};