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#pragma once
#include "DI/auto_wirable.hpp"
#include "interfaces/game.hpp"
#include "interfaces/input.hpp"
#include "interfaces/scene.hpp"
#include "engine/user/cursor.hpp"
#include <memory>
class Game : public IGame, public AutoWirable<IGame, Game, CursorController>
{
public:
explicit Game(std::shared_ptr<CursorController> cursor_controller);
void run(IScene &scene, IInputHandler &input_handler) override;
private:
std::shared_ptr<CursorController> _cursor_controller;
};
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