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#include "game.hpp"
#include <utility>
Game::Game(std::shared_ptr<IScene> scene, std::shared_ptr<IInputHandler> input_handler,
std::shared_ptr<CursorController> cursor_controller)
: _scene(std::move(scene)),
_input_handler(std::move(input_handler)),
_cursor_controller(std::move(cursor_controller))
{
}
void Game::run()
{
_scene->enter();
_input_handler->enter_raw_mode();
auto scene = _scene;
auto input_handler = _input_handler;
_input_handler->attach('q',
[&input_handler, &scene]()
{
input_handler->leave_raw_mode();
scene->leave();
exit(EXIT_SUCCESS);
});
auto cursor_controller = _cursor_controller;
_input_handler->attach('k',
[&cursor_controller]()
{
cursor_controller->move<Direction::UP>(1U);
});
_input_handler->attach('j',
[&cursor_controller]()
{
cursor_controller->move<Direction::DOWN>(1U);
});
_input_handler->attach('h',
[&cursor_controller]()
{
cursor_controller->move<Direction::LEFT>(1U);
});
_input_handler->attach('l',
[&cursor_controller]()
{
cursor_controller->move<Direction::RIGHT>(1U);
});
_input_handler->listen();
_scene->leave();
}
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