blob: 559f9a03275e390bb7404182b95760febb89a0d2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
#include "game.hpp"
#include <utility>
Game::Game(std::shared_ptr<CursorController> cursor_controller)
: _cursor_controller(std::move(cursor_controller))
{
}
void Game::run(IScene &scene, IInputHandler &input_handler)
{
input_handler.attach('q',
[&input_handler, &scene]()
{
input_handler.leave_raw_mode();
scene.leave();
exit(EXIT_SUCCESS);
});
auto cursor_controller = _cursor_controller;
input_handler.attach('k',
[&cursor_controller]()
{
cursor_controller->move<Direction::UP>(1U);
});
input_handler.attach('j',
[&cursor_controller]()
{
cursor_controller->move<Direction::DOWN>(1U);
});
input_handler.attach('h',
[&cursor_controller]()
{
cursor_controller->move<Direction::LEFT>(1U);
});
input_handler.attach('l',
[&cursor_controller]()
{
cursor_controller->move<Direction::RIGHT>(1U);
});
input_handler.listen();
}
|