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A "game" written from scratch in Rust
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engine
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src
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object.rs
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Commit message (
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Author
2024-04-14
feat(engine): use ECS architecture
HampusM
2024-02-19
refactor(engine): create shaders on start
HampusM
2024-02-18
refactor(engine): add mesh struct used by Object
HampusM
2023-11-27
feat(engine): add lighting maps
HampusM
2023-11-20
feat(engine): add materials
HampusM
2023-11-13
fix(engine): make object translate function add to current pos
HampusM
2023-11-12
chore(engine): add shader preprocessor
HampusM
2023-11-02
feat(engine): add texturing
HampusM
2023-11-02
refactor: replace Object new method with builder
HampusM
2023-10-26
style: increase max struct literal width to 36
HampusM
2023-10-25
feat(engine): add object position getter
HampusM
2023-10-23
feat(engine): add using element buffers
HampusM
2023-10-22
feat(engine): add translating & scaling objects
HampusM
2023-10-16
feat(engine): store objects in engine
HampusM
2023-10-13
refactor(engine): move uses of OpenGL to OpenGL module
HampusM
2023-10-12
feat(engine): add vertex coloring
HampusM
2023-10-08
feat(engine): add Debug derives
HampusM
2023-10-07
feat(engine): add ability to render triangles
HampusM