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A "game" written from scratch in Rust
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Author
12 hours
refactor(engine): make compile again
HEAD
master
HampusM
12 hours
feat(engine-ecs): add entity::Handle fn to check for component by type
HampusM
12 hours
refactor(engine-ecs): replace uid::WithUid* traits with new component traits
HampusM
2 days
refactor(engine): move shader reflection types & fns to it's own module
HampusM
2 days
refactor(engine): rename fns in windowing module
HampusM
3 days
feat(engine): add Assets::get_status & Assets::get_status_by_id fns
HampusM
3 days
docs(engine): add doc comments to asset::Status variants
HampusM
3 days
fix(engine): make Assets::get_status_by_label not deem assets not stored as p...
HampusM
3 days
fix(engine-ecs): don't ignore error results of stateful systems
HampusM
3 days
refactor(engine): rename rendering::main_render_pass mod to main_pipeline
HampusM
3 days
refactor(engine): rename asset::Event::Stored to Loaded
HampusM
5 days
feat(engine): add asset failure state
HampusM
7 days
build: update dependencies
HampusM
9 days
refactor(engine): replace Asset::dependencies fn with visit_dependencies fn
HampusM
2026-10-11
fix(engine): add type & bounds checks in shader cursor element fn
HampusM
2026-10-11
build(engine): update dear-imgui-rs & dear-imguizmo
HampusM
2026-10-10
fix(engine): only submit assets when importer return Ok
HampusM
2026-10-10
refactor(engine): simplify asset::ImportWorkMessage::Store
HampusM
2026-10-10
perf(engine): use thread pool for asset importing
HampusM
2026-10-09
refactor(engine): remove need to hash content of asset IDs
HampusM
2026-10-08
build(engine): use fork of dear-imgui-rs with vendored freetype2
HampusM
2026-10-07
fix(engine): fix Windows compilation error in rendering::backend::opengl::glu...
HampusM
2026-10-01
fix(engine): change default perspective projection far value to 1000
HampusM
2026-10-01
perf(engine): reduce size of rendering::TextureCreation::CubeMap
HampusM
2026-09-28
refactor(engine): make asset::Submitter::submit_store* fns not return asset h...
HampusM
2026-09-28
refactor(engine): remove asset::Submitter::submit_load_other* fns
HampusM
2026-09-28
refactor: make compile after changes in engine
HampusM
2026-09-28
refactor(engine): make model & material assets use asset dependencies
HampusM
2026-09-28
feat(engine): add Assets::get_mut fn
HampusM
2026-09-28
refactor(engine): store asset::Events as a sole
HampusM
2026-09-28
feat(engine): add dependencies for assets
HampusM
2026-09-27
refactor(engine): make asset::LabelOwned private
HampusM
2026-09-27
feat(engine): improve & add fields to logs in Assets fns
HampusM
2026-09-27
refactor(engine): make asset importers per asset type
HampusM
2026-09-27
refactor(engine): update to version 0.18.0 dear-imgui-rs & dear-imguizmo
HampusM
2026-09-27
feat(engine): add invalid asset IDs & handles
HampusM
2026-09-26
fix(engine-ecs): improve warn log message in Actions::despawn
HampusM
2026-09-26
fix(engine-ecs): remove bad entity & component existance checks in Actions fns
HampusM
2026-09-22
chore: set clippy as check command in rust analyzer config
HampusM
2026-09-22
refactor: remove unused yellow color of floor material
HampusM
2026-09-22
refactor(engine): fix portion of clippy lints
HampusM
2026-09-22
refactor(engine-reflection): allow type complexity clippy lint
HampusM
2026-09-22
refactor(engine-ecs): allow type complexity clippy lint
HampusM
2026-09-22
chore: remove clippy config
HampusM
2026-09-22
refactor(opengl-bindings): fix clippy lints
HampusM
2026-09-21
refactor(engine-reflection): add & fix clippy lints
HampusM
2026-09-21
refactor(engine-ecs): fix clippy lints
HampusM
2026-09-21
chore: add clippy config
HampusM
2026-09-21
refactor(engine-macros): fix clippy lints
HampusM
2026-09-21
docs: update todo list
HampusM
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