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authorHampusM <hampus@hampusmat.com>2023-11-27 20:02:08 +0100
committerHampusM <hampus@hampusmat.com>2023-11-27 20:02:08 +0100
commitc230f5aaea3df46ae9a4d7c1c9761e55ef827b82 (patch)
tree9e429a33df6e12f4b2f9adf87d08dad2a0127756 /engine/src/object.rs
parent935f35455ac2e3547cdd21cd4596538958a7217e (diff)
feat(engine): add lighting maps
Diffstat (limited to 'engine/src/object.rs')
-rw-r--r--engine/src/object.rs92
1 files changed, 39 insertions, 53 deletions
diff --git a/engine/src/object.rs b/engine/src/object.rs
index 6749124..4e143a0 100644
--- a/engine/src/object.rs
+++ b/engine/src/object.rs
@@ -1,8 +1,9 @@
+use std::collections::HashMap;
use std::fs::read_to_string;
use std::io::Error as IoError;
use std::path::{Path, PathBuf};
-use crate::material::{Builder as MaterialBuilder, Material};
+use crate::material::Material;
use crate::opengl::shader::{
Error as ShaderError,
Kind as ShaderKind,
@@ -11,7 +12,7 @@ use crate::opengl::shader::{
};
use crate::renderer::Renderable;
use crate::shader_preprocessor::{Error as ShaderPreprocessorError, ShaderPreprocessor};
-use crate::texture::Texture;
+use crate::texture::{Id as TextureId, Texture};
use crate::transform::Transform;
use crate::vector::Vec3;
use crate::vertex::Vertex;
@@ -19,8 +20,7 @@ use crate::vertex::Vertex;
const SHADER_DIR: &str = "engine";
const VERTEX_SHADER_FILE: &str = "vertex.glsl";
-const FRAG_SHADER_COLOR_FILE: &str = "fragment-color.glsl";
-const FRAG_SHADER_TEXTURE_FILE: &str = "fragment-texture.glsl";
+const FRAGMENT_SHADER_FILE: &str = "fragment.glsl";
#[derive(Debug)]
pub struct Object
@@ -28,7 +28,7 @@ pub struct Object
id: Id,
renderable: Renderable,
transform: Transform,
- texture: Option<Texture>,
+ textures: HashMap<TextureId, Texture>,
material: Material,
}
@@ -58,10 +58,9 @@ impl Object
self.transform.set_scale(scaling);
}
- #[must_use]
- pub fn texture(&self) -> Option<&Texture>
+ pub fn textures(&self) -> impl Iterator<Item = (&TextureId, &Texture)>
{
- self.texture.as_ref()
+ self.textures.iter()
}
#[must_use]
@@ -87,8 +86,8 @@ pub struct Builder
{
vertices: Vec<Vertex>,
indices: Option<Vec<u32>>,
- texture: Option<Texture>,
- material: Material,
+ textures: HashMap<TextureId, Texture>,
+ material: Option<Material>,
}
impl Builder
@@ -100,8 +99,8 @@ impl Builder
Self {
vertices: Vec::new(),
indices: None,
- texture: None,
- material: MaterialBuilder::new().build(),
+ textures: HashMap::new(),
+ material: None,
}
}
@@ -122,9 +121,19 @@ impl Builder
}
#[must_use]
- pub fn texture(mut self, texture: Texture) -> Self
+ pub fn texture(mut self, id: TextureId, texture: Texture) -> Self
+ {
+ self.textures.insert(id, texture);
+
+ self
+ }
+
+ #[must_use]
+ pub fn textures<Textures>(mut self, textures: Textures) -> Self
+ where
+ Textures: IntoIterator<Item = (TextureId, Texture)>,
{
- self.texture = Some(texture);
+ self.textures.extend(textures);
self
}
@@ -132,7 +141,7 @@ impl Builder
#[must_use]
pub fn material(mut self, material: Material) -> Self
{
- self.material = material;
+ self.material = Some(material);
self
}
@@ -147,11 +156,7 @@ impl Builder
{
let vertex_shader_file = Path::new(SHADER_DIR).join(VERTEX_SHADER_FILE);
- let fragment_shader_color_file =
- Path::new(SHADER_DIR).join(FRAG_SHADER_COLOR_FILE);
-
- let fragment_shader_texture_file =
- Path::new(SHADER_DIR).join(FRAG_SHADER_TEXTURE_FILE);
+ let fragment_shader_file = Path::new(SHADER_DIR).join(FRAGMENT_SHADER_FILE);
let vertex_shader_content =
read_to_string(&vertex_shader_file).map_err(|err| {
@@ -161,17 +166,11 @@ impl Builder
}
})?;
- let fragment_shader_color_content = read_to_string(&fragment_shader_color_file)
- .map_err(|err| Error::ReadShaderFailed {
- source: err,
- shader_file: fragment_shader_color_file.clone(),
- })?;
-
- let fragment_shader_texture_content =
- read_to_string(&fragment_shader_texture_file).map_err(|err| {
+ let fragment_shader_content =
+ read_to_string(&fragment_shader_file).map_err(|err| {
Error::ReadShaderFailed {
source: err,
- shader_file: fragment_shader_texture_file.clone(),
+ shader_file: fragment_shader_file.clone(),
}
})?;
@@ -184,36 +183,20 @@ impl Builder
shader_file: vertex_shader_file,
})?;
- let frag_shader_color_content_preprocessed = shader_preprocessor
- .preprocess(fragment_shader_color_content, &fragment_shader_color_file)
+ let frag_shader_content_preprocessed = shader_preprocessor
+ .preprocess(fragment_shader_content, &fragment_shader_file)
.map_err(|err| Error::PreprocessShaderFailed {
source: err,
- shader_file: fragment_shader_color_file,
- })?;
-
- let frag_shader_texture_content_preprocessed = shader_preprocessor
- .preprocess(
- fragment_shader_texture_content,
- &fragment_shader_texture_file,
- )
- .map_err(|err| Error::PreprocessShaderFailed {
- source: err,
- shader_file: fragment_shader_texture_file,
+ shader_file: fragment_shader_file,
})?;
let vertex_shader =
Self::create_shader(ShaderKind::Vertex, &vertex_shader_content_preprocessed)
.map_err(Error::CreateVertexShaderFailed)?;
- let fragment_shader = Self::create_shader(
- ShaderKind::Fragment,
- if self.texture.is_some() {
- &frag_shader_texture_content_preprocessed
- } else {
- &frag_shader_color_content_preprocessed
- },
- )
- .map_err(Error::CreateFragmentShaderFailed)?;
+ let fragment_shader =
+ Self::create_shader(ShaderKind::Fragment, &frag_shader_content_preprocessed)
+ .map_err(Error::CreateFragmentShaderFailed)?;
let shader_program = ShaderProgram::new();
@@ -233,8 +216,8 @@ impl Builder
id,
renderable,
transform,
- texture: self.texture,
- material: self.material,
+ textures: self.textures,
+ material: self.material.ok_or(Error::NoMaterial)?,
})
}
@@ -285,6 +268,9 @@ pub enum Error
source: ShaderPreprocessorError,
shader_file: PathBuf,
},
+
+ #[error("Object builder has no material")]
+ NoMaterial,
}
/// Object ID.