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A "game" written from scratch in Rust
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Author
3 days
feat: make log crate records converted to tracing events
HampusM
10 days
build: improve compile-time tracing log filter levels
HampusM
12 days
chore: rename ecs* crates to engine-ecs*
HampusM
2026-05-03
build: make workspace members inherit other members as dependencies
HampusM
2026-03-26
fix: shorten time in logs to hour:minute:secs.sec-fraction
HampusM
2026-03-17
feat(engine): add macro for reflection
HampusM
2025-10-18
chore: remove glfw crate
HampusM
2025-10-02
feat: add OpenGL bindings crate
HampusM
2025-02-02
feat: use tracing-subscriber env-filter feature
HampusM
2024-11-24
refactor(engine): remove 'debug' crate feature flag
HampusM
2024-02-28
feat: add utility macros library
HampusM
2024-02-26
fix(ecs): make Component trait not automatic & add derive macro
HampusM
2024-02-18
feat: add entity component system library
HampusM
2023-10-15
feat: add logging
HampusM
2023-10-07
feat: add triangle program
HampusM
2023-10-06
feat: add engine library base
HampusM
2023-10-06
feat: add GLFW wrapper library
HampusM
2023-10-06
add project base
HampusM