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A "game" written from scratch in Rust
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2024-03-12
feat(ecs): make components internally mutable
HampusM
2024-03-06
feat(glfw): add setting key callback
HampusM
2024-03-06
feat(ecs): add queueing up spawning entities from systems
HampusM
2024-03-06
refactor(ecs): pass around all world data and not component storage
HampusM
2024-03-03
feat(engine): create shader programs when needed
HampusM
2024-03-02
feat(ecs): add event trait
HampusM
2024-03-02
chore(ecs): remove build dependencies
HampusM
2024-03-01
refactor(engine): create texture OpenGL objects when needed
HampusM
2024-03-01
fix(engine): prevent logging notification OpenGL debug messages
HampusM
2024-02-29
fix(engine): stop segfault on exit caused by bad GL function pointers
HampusM
2024-02-29
fix(ecs): make Query Comps generic type bound to ComponentSequence
HampusM
2024-02-29
feat(ecs): add iterating over queries non-mutably
HampusM
2024-02-29
feat(ecs): allow up to 15 system parameters
HampusM
2024-02-28
refactor(ecs): use better system input type filtering solution
HampusM
2024-02-28
feat: add utility macros library
HampusM
2024-02-26
fix(ecs): make Component trait not automatic & add derive macro
HampusM
2024-02-26
feat(ecs): add support for multiple system queries & local components
HampusM
2024-02-22
chore(ecs): add must_use attribute to System::initialize
HampusM
2024-02-22
feat(ecs): make Query implement IntoIterator
HampusM
2024-02-22
refactor(ecs): remove useless referencing in Local::deref_mut
HampusM
2024-02-22
refactor(ecs): elide lifetimes of Sequence::from_components
HampusM
2024-02-22
feat(ecs): add support for system local components
HampusM
2024-02-21
refactor(ecs): add system trait
HampusM
2024-02-20
feat(ecs): rename WorldExtra to ComponentStorage & make public
HampusM
2024-02-19
refactor(engine): create shaders on start
HampusM
2024-02-18
refactor(engine): move data types to a data types module
HampusM
2024-02-18
refactor(engine): add mesh struct used by Object
HampusM
2024-02-18
feat: add entity component system library
HampusM
2023-12-03
chore(engine): use the Glfw OpenGL crate feature
HampusM
2023-12-03
chore(glfw): add OpenGL crate feature
HampusM
2023-11-28
feat(engine): add Camera direction methods
HampusM
2023-11-28
chore(engine): rename the Camera method up to global_up
HampusM
2023-11-28
feat(engine): add Vec3 direction from angle function
HampusM
2023-11-28
feat(engine): add Vec2 Add, Sub, Mul & Div impls
HampusM
2023-11-27
feat(engine): add input mode & cursor mode window settings
HampusM
2023-11-27
feat(glfw): add InputMode derives
HampusM
2023-11-27
chore: make compile again
HampusM
2023-11-27
docs(glfw): add InputMode & CursorMode doc comments
HampusM
2023-11-27
feat(glfw): add get mouse button input
HampusM
2023-11-27
chore: replace Engine::new window params with window settings
HampusM
2023-11-27
feat(engine): add support for custom camera implementations
HampusM
2023-11-27
chore: make compile again & remove colored cube
HampusM
2023-11-27
chore: remove transparent parts of vent texture
HampusM
2023-11-27
feat(engine): add lighting maps
HampusM
2023-11-26
feat(engine): make textures clonable
HampusM
2023-11-23
fix: reduce default light source builder color brightness
HampusM
2023-11-23
chore(engine): add include guard to light.glsl
HampusM
2023-11-23
fix(engine): prevent removing newlines when deleting GLSL #version
HampusM
2023-11-21
chore: remove usage of deleted struct LightSettings
HampusM
2023-11-20
feat(engine): add materials
HampusM
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