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authorHampusM <hampus@hampusmat.com>2023-11-27 22:15:33 +0100
committerHampusM <hampus@hampusmat.com>2023-11-27 22:15:33 +0100
commit7360e3086d5f3365813e8169bd17bcf347fa30c7 (patch)
tree48adc0e6af655b456becd6b55254faccbc39c27b
parent89c6739581cce30dda05ad8016a553a1dd10a5d8 (diff)
docs(glfw): add InputMode & CursorMode doc comments
-rw-r--r--glfw/src/window.rs29
1 files changed, 29 insertions, 0 deletions
diff --git a/glfw/src/window.rs b/glfw/src/window.rs
index bd8b78b..b1c94a2 100644
--- a/glfw/src/window.rs
+++ b/glfw/src/window.rs
@@ -365,9 +365,31 @@ pub struct Size
#[repr(i32)]
pub enum InputMode
{
+ /// When sticky keys mode is enabled, the pollable state of a key will remain
+ /// [`KeyState::Pressed`] until the state of that key is polled with
+ /// [`Window::get_key`]. Once it has been polled, if a key release event had been
+ /// processed in the meantime, the state will reset to [`KeyState::Released`],
+ /// otherwise it will remain [`KeyState::Pressed`].
StickyKeys = crate::ffi::GLFW_STICKY_KEYS,
+
+ /// When sticky mouse buttons mode is enabled, the pollable state of a mouse button
+ /// will remain [`MouseButtonState::Pressed`] until the state of that button is
+ /// polled with [`Window::get_mouse_button`]. Once it has been polled, if a mouse
+ /// button release event had been processed in the meantime, the state will reset
+ /// to [`MouseButtonState::Released`], otherwise it will remain
+ /// [`MouseButton::Pressed`].
StickyMouseButtons = crate::ffi::GLFW_STICKY_MOUSE_BUTTONS,
+
LockKeyMods = crate::ffi::GLFW_LOCK_KEY_MODS,
+
+ /// When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can be
+ /// enabled if available.
+ ///
+ /// Raw mouse motion is closer to the actual motion of the mouse across a surface. It
+ /// is not affected by the scaling and acceleration applied to the motion of the
+ /// desktop cursor. That processing is suitable for a cursor while raw motion is
+ /// better for controlling for example a 3D camera. Because of this, raw mouse motion
+ /// is only provided when the cursor is disabled.
RawMouseMotion = crate::ffi::GLFW_RAW_MOUSE_MOTION,
}
@@ -375,8 +397,15 @@ pub enum InputMode
#[repr(i32)]
pub enum CursorMode
{
+ /// Hides and grabs the cursor, providing virtual and unlimited cursor movement. This
+ /// is useful for implementing for example 3D camera controls.
Disabled = crate::ffi::GLFW_CURSOR_DISABLED,
+
+ /// Makes the cursor invisible when it is over the content area of the window but
+ /// does not restrict the cursor from leaving.
Hidden = crate::ffi::GLFW_CURSOR_HIDDEN,
+
+ /// Makes the cursor visible and behaving normally.
Normal = crate::ffi::GLFW_CURSOR_NORMAL,
}