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game-of-life
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A c++ Linux CLI implementation of John Conway's game of life
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path:
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src
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engine
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engine.cpp
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2022-06-13
refactor: remove unused cursor controller dependency from scene
HampusM
2022-06-13
refactor: decouple statusline from scene & cursor controller
HampusM
Might be slightly slower than previously though...
2022-06-13
refactor: have cursor controller inverting input positions
HampusM
2022-06-13
refactor: improve input handling & remove commands
HampusM
2022-06-13
feat: add update speed limit
HampusM
2022-06-13
refactor: remove window class
HampusM
2022-06-13
style: use auto when initializing listen_input_thread
HampusM
2022-06-13
style: change braced list & bracket style
HampusM
2022-06-13
style: improve function and brace styling
HampusM
2022-06-13
refactor: add factory class & make DI container return unique ptrs
HampusM
2022-06-13
feat: implement generations & multithreading
HampusM
2022-06-13
refactor: update event system terminology & structure
HampusM
2022-06-13
refactor: remove excessive amount of std::move in engine ctor
HampusM
2022-06-13
refactor: move on start & on exit details to the game class
HampusM
2022-06-13
refactor: improve input configuring structure
HampusM
2022-06-13
feat: add inserting cells
HampusM
2022-06-13
perf: add noexcept almost everywhere
HampusM
2022-06-13
feat: make status bar visible from game start
HampusM
2022-06-13
feat: add status bar
HampusM
2022-06-13
refactor: rename game initializer & move input config
HampusM