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authorHampusM <hampus@hampusmat.com>2022-03-10 21:16:05 +0100
committerHampusM <hampus@hampusmat.com>2022-06-13 17:56:55 +0200
commit4c6fa6bfd37862acfbe377bb95561da4b4ce8cc9 (patch)
tree2e73b109c50f4ebedc89a8c2eb881fa654cc2a37 /src/engine/engine.cpp
parent19f5d93dba74dda1fd1a9211707d98b6dd9b19ba (diff)
feat: make status bar visible from game start
Diffstat (limited to 'src/engine/engine.cpp')
-rw-r--r--src/engine/engine.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/engine/engine.cpp b/src/engine/engine.cpp
index 6050348..d793c65 100644
--- a/src/engine/engine.cpp
+++ b/src/engine/engine.cpp
@@ -1,10 +1,12 @@
#include "engine.hpp"
#include "input_actions.hpp"
+#include "strings.hpp"
#include "util/function.hpp"
#include <cstdlib>
+#include <fmt/core.h>
#include <utility>
CLIGameEngine::CLIGameEngine(IGameFactory game_factory, ISceneFactory scene_factory,
@@ -34,6 +36,10 @@ void CLIGameEngine::start() noexcept
_cursor_controller->move_to(center_position);
+ scene->write_status(fmt::format(STATUS_BAR_COORDINATES,
+ fmt::arg("x", center_position.get_x()),
+ fmt::arg("y", center_position.get_y())));
+
std::atexit(normalize_lambda(
[scene, this]()
{