diff options
author | HampusM <hampus@hampusmat.com> | 2022-03-10 19:12:31 +0100 |
---|---|---|
committer | HampusM <hampus@hampusmat.com> | 2022-06-13 17:56:55 +0200 |
commit | 38f14606c78c119d452f302f17329455e29a9a6f (patch) | |
tree | 03f6dfd9d3576e87260f7cb3bc436ad076b629c5 /src/engine/engine.cpp | |
parent | 09848ad31af6a1c70d64fccee711e231afb5a77f (diff) |
refactor: rename game initializer & move input config
Diffstat (limited to 'src/engine/engine.cpp')
-rw-r--r-- | src/engine/engine.cpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/src/engine/engine.cpp b/src/engine/engine.cpp new file mode 100644 index 0000000..0227d5c --- /dev/null +++ b/src/engine/engine.cpp @@ -0,0 +1,67 @@ +#include "engine.hpp" + +#include "input_actions.hpp" + +#include "util/function.hpp" + +#include <cstdlib> +#include <utility> + +CLIGameEngine::CLIGameEngine(IGameFactory game_factory, ISceneFactory scene_factory, + std::shared_ptr<IInputHandler> input_handler, + std::shared_ptr<ICursorController> cursor_controller, + std::shared_ptr<IWindow> window) noexcept + : _game_factory(game_factory), + _scene_factory(scene_factory), + _input_handler(std::move(input_handler)), + _cursor_controller(std::move(cursor_controller)), + _window(std::move(window)) +{ +} + +void CLIGameEngine::start() noexcept +{ + auto scene = _scene_factory(); + + scene->enter(); + _input_handler->enter_raw_mode(); + + const auto window_size = _window->size(); + + const auto center_position = + Vector2({.x = static_cast<Vector2::Value>(window_size.get_width()) / 2, + .y = static_cast<Vector2::Value>(window_size.get_height()) / 2}); + + _cursor_controller->move_to(center_position); + + std::atexit(normalize_lambda( + [scene, this]() + { + scene->leave(); + _input_handler->leave_raw_mode(); + })); + + const std::unordered_map<char, Callback> input_config = { + {'q', InputActions::exit_success}, + {'k', InputActions::move_cursor(Vector2::up(), _cursor_controller, _window)}, + {'j', InputActions::move_cursor(Vector2::down(), _cursor_controller, _window)}, + {'h', InputActions::move_cursor(Vector2::left(), _cursor_controller, _window)}, + {'l', InputActions::move_cursor(Vector2::right(), _cursor_controller, _window)}}; + + _configure_input(input_config); + + _input_handler->listen(); + + auto game = _game_factory(); + + game->run(); +} + +void CLIGameEngine::_configure_input( + const std::unordered_map<char, Callback> &input_config) +{ + for (const auto &config_pair : input_config) + { + _input_handler->attach(config_pair.first, config_pair.second); + } +} |