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authorHampusM <hampus@hampusmat.com>2022-06-02 12:17:23 +0200
committerHampusM <hampus@hampusmat.com>2022-06-13 17:57:00 +0200
commit87f55120f96d0f4f80b497dc9006d89df2dda125 (patch)
tree4aba3a77b268c9ff97b146e2a02626931d9a3122 /src/engine/engine.cpp
parent62164c0abd9c5f563fe8fe57d51b5dc003816c49 (diff)
refactor: have cursor controller inverting input positions
Diffstat (limited to 'src/engine/engine.cpp')
-rw-r--r--src/engine/engine.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/engine/engine.cpp b/src/engine/engine.cpp
index c7605b5..4775fe4 100644
--- a/src/engine/engine.cpp
+++ b/src/engine/engine.cpp
@@ -24,6 +24,8 @@ void CLIGameEngine::start() noexcept
scene->enter();
+ _cursor_controller->set_bounds(scene->size());
+
auto game = _game_factory(scene, _cursor_controller, _user_input_observer);
game->on_start();