summaryrefslogtreecommitdiff
path: root/Assets/Scripts/RotatingPlatform.cs
diff options
context:
space:
mode:
authorHampusM <hampus@hampusmat.com>2022-03-28 12:17:28 +0200
committerHampusM <hampus@hampusmat.com>2022-03-28 12:17:28 +0200
commit348c9e7271bd6c8d327f416776c0869b2078c124 (patch)
treeb5ddb898ec796dcb1f93919c71615bb51716edc8 /Assets/Scripts/RotatingPlatform.cs
parent9dd404243eaf30f90c48b2831f37b6e9257fcdf5 (diff)
feat: add game base
Diffstat (limited to 'Assets/Scripts/RotatingPlatform.cs')
-rw-r--r--Assets/Scripts/RotatingPlatform.cs31
1 files changed, 31 insertions, 0 deletions
diff --git a/Assets/Scripts/RotatingPlatform.cs b/Assets/Scripts/RotatingPlatform.cs
new file mode 100644
index 0000000..c463698
--- /dev/null
+++ b/Assets/Scripts/RotatingPlatform.cs
@@ -0,0 +1,31 @@
+using System.Collections;
+using System.Collections.Generic;
+
+using UnityEngine;
+using UnityEngine.InputSystem;
+using UnityEngine.InputSystem.Controls;
+
+public class RotatingPlatform : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+ _gamepad = Gamepad.current;
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ StickControl left_stick = _gamepad.leftStick;
+
+ Vector2 left_stick_position = left_stick.ReadValue();
+
+ Quaternion rotation = Quaternion.Euler(left_stick_position.x * 360, 0, left_stick_position.y * 360);
+
+ Debug.Log(rotation);
+
+ transform.rotation = rotation;
+ }
+
+ private Gamepad _gamepad;
+}