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-rw-r--r--Assets/Scripts/RotatingPlatform.cs31
1 files changed, 31 insertions, 0 deletions
diff --git a/Assets/Scripts/RotatingPlatform.cs b/Assets/Scripts/RotatingPlatform.cs
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+++ b/Assets/Scripts/RotatingPlatform.cs
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+using System.Collections;
+using System.Collections.Generic;
+
+using UnityEngine;
+using UnityEngine.InputSystem;
+using UnityEngine.InputSystem.Controls;
+
+public class RotatingPlatform : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+ _gamepad = Gamepad.current;
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ StickControl left_stick = _gamepad.leftStick;
+
+ Vector2 left_stick_position = left_stick.ReadValue();
+
+ Quaternion rotation = Quaternion.Euler(left_stick_position.x * 360, 0, left_stick_position.y * 360);
+
+ Debug.Log(rotation);
+
+ transform.rotation = rotation;
+ }
+
+ private Gamepad _gamepad;
+}