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AgeCommit message (Collapse)Author
6 hoursfeat(engine): add ability to create textures without imagesHEADmasterHampusM
25 hoursrefactor(engine): reduce code repetition in gl rendering backendHampusM
27 hoursfeat(engine): validate texture update pixel data format & type in gl ↵HampusM
rendering backend
27 hoursfix(engine): use correct texture update pixel data format in dear imgui backendHampusM
29 hoursrefactor(engine): remove rendering obj store's kind-specific getter fnsHampusM
2 daysrefactor(engine): make UpdateTexture rendering command not take ImageHampusM
2 daysfeat(engine): add cube map support to UpdateTexture rendering commmandHampusM
2 daysrefactor(engine): adjust gl rendering backend to opengl-bindings crate changesHampusM
2 daysrefactor(engine): adjust gl rendering backend to opengl-bindings crate changesHampusM
3 daysfix(engine): update rendering surface sizes before next frameHampusM
3 daysrefactor(engine): rename rendering::SurfaceSpec to SurfaceHampusM
3 daysperf(engine): optimize wavefront obj parsingHampusM
7 daysfeat(engine): store perspective projection fov as degreesHampusM
7 daysfeat(engine): add fns for conversion between vec3 & euler anglesHampusM
7 daysfix(engine): make DirectionalLight default value sensibleHampusM
7 daysfeat(engine): add windowing::dpi Position & Size Default implsHampusM
8 daysfeat(engine): use color edit widgets for colors in world ui viewHampusM
8 daysfeat(engine): add reflection derive to color typesHampusM
8 daysfeat(engine): flatten single unnamed enum fields in world ui viewHampusM
9 daysfix(engine): make sky box work when camera has orthographic projectionHampusM
9 daysfeat(engine): lossily convert color shader bindings to rgbHampusM
9 daysfeat(engine): add lossy Color conversion fnsHampusM
9 daysrefactor(engine): move default shader bindings system to main_render_pass modHampusM
9 daysrefactor(engine): remove support for lumen colorsHampusM
9 daysrefactor(engine): improve shader binding value validation fn readabilityHampusM
11 daysfeat(engine): replace WorldPosition & Scale components with TransformHampusM
13 daysfix(engine): prevent ignored keyboard key input when main loop is slowHampusM
13 daysfix(engine): stop overwriting previous keyboard key statesHampusM
2026-08-15perf(engine): store keyboard key states & state updates as bitsHampusM
2026-08-13feat(engine): add sky box supportHampusM
2026-08-13refactor(engine): replace mesh::cube mod with new Mesh::cube fnHampusM
2026-08-13feat(engine): add standardized names for mesh vertex attrs & vertex shader inputHampusM
2026-08-12feat(engine): allow vertex shader inputs as params & nested in structsHampusM
2026-08-11feat(engine): set GPU vertex attrs on DrawMesh command if necessaryHampusM
2026-08-11refactor(engine): move matrix creation fns to appropriate placesHampusM
2026-08-10fix(engine): prevent ignored mouse button input when main loop is slowHampusM
2026-08-10style(engine): apply formattingHampusM
2026-08-08refactor(engine): update to 0.16.0-alpha.1 release of dear-imgui-rsHampusM
2026-08-07feat(engine): improve struct & enum field layout in world ui viewHampusM
2026-08-07feat(engine): include error trace in asset import error logHampusM
2026-08-06feat(engine): add support for cube map texturesHampusM
2026-08-06refactor(engine): make gl rendering backend compile againHampusM
2026-08-06feat(engine): add depth function to rendering::DrawPropertiesHampusM
2026-08-06feat(engine): add shader binding texture kind enumHampusM
2026-08-06refactor(engine): make SetShaderBinding rendering command take shader::BindingHampusM
2026-08-06fix(engine): prevent sometimes incorrect shader field binding indicesHampusM
2026-08-04feat(engine): make pairs in entities viewable in world ui viewHampusM
2026-08-04feat(engine): make entity titles in world ui view not parenthesizedHampusM
2026-08-04feat(engine): use Fira Mono as default font for dear imguiHampusM
2026-08-02feat(engine): add scenesHampusM