diff options
| author | HampusM <hampus@hampusmat.com> | 2026-11-03 12:30:43 +0100 |
|---|---|---|
| committer | HampusM <hampus@hampusmat.com> | 2026-11-03 12:30:43 +0100 |
| commit | 0237e4ed1e75c87e3d53e73f81d9a6720b9a6b1c (patch) | |
| tree | 9b00176666303279c356470b5334927f6821cb7a /engine/src | |
| parent | 99f0d7bff890f847959845f40b823fef44d35609 (diff) | |
Diffstat (limited to 'engine/src')
| -rw-r--r-- | engine/src/rendering/backend/opengl.rs | 156 |
1 files changed, 86 insertions, 70 deletions
diff --git a/engine/src/rendering/backend/opengl.rs b/engine/src/rendering/backend/opengl.rs index 2926cde..0a58417 100644 --- a/engine/src/rendering/backend/opengl.rs +++ b/engine/src/rendering/backend/opengl.rs @@ -62,7 +62,7 @@ use opengl_bindings::misc::{ }; use opengl_bindings::shader::{ Error as GlShaderError, - Kind as ShaderKind, + Kind as GlShaderKind, Program as GlShaderProgram, Shader as GlShader, }; @@ -940,12 +940,12 @@ fn handle_commands( } Command::CreateShaderProgram(object_id, shader_program) => { if let Err(err) = backend_resources - .try_create_resource::<CreateShaderError>( + .try_create_resource::<GlShaderCreationError>( object_store, object_id, || { Ok(BackendResource::Shader { - program: create_shader_program( + program: create_and_init_gl_shader_program( gl_context, &shader_program, backend_properties, @@ -1861,107 +1861,123 @@ fn cube_map_texture_face_to_gl(face: CubeMapTextureFace) -> GlCubeMapTextureFace } } -fn create_shader_program( +fn create_and_init_gl_shader_program( current_context: &MaybeCurrentContextWithFns, shader_program: &ShaderProgram, backend_properties: &BackendProperties, -) -> Result<GlShaderProgram, CreateShaderError> +) -> Result<GlShaderProgram, GlShaderCreationError> { + let gl_shader_program = GlShaderProgram::new(current_context); + let shader_program_reflection = shader_program .reflection(backend_properties.shader_target_id) .expect("Not possible"); - let (vs_entry_point_index, vs_entry_point_reflection) = shader_program_reflection - .entry_points() - .enumerate() - .find(|(_, entry_point)| entry_point.stage() == ShaderStage::Vertex) - .ok_or_else(|| { - CreateShaderError::NoShaderStageEntrypointFound(ShaderStage::Vertex) - })?; + if shader_program + .metadata() + .link_entrypoints + .contains(ShaderEntrypointFlags::VERTEX) + { + let Some(vs_entry_point_index) = shader_program_reflection + .entry_points() + .position(|entry_point| entry_point.stage() == ShaderStage::Vertex) + else { + unreachable!(); + }; - let vertex_shader_entry_point_code = shader_program - .get_entry_point_code( - vs_entry_point_index.try_into().expect( - "Vertex shader entry point index does not fit in 32-bit unsigned int", - ), - backend_properties.shader_target_id, - ) - .map_err(|err| CreateShaderError::GetShaderEntryPointCodeFailed { - err, - stage: ShaderStage::Vertex, - entrypoint: vs_entry_point_reflection - .name() - .map_or("(none)".into(), |name| name.to_string().into()), - })?; + let gl_vertex_shader = create_and_init_gl_shader( + current_context, + shader_program, + vs_entry_point_index, + GlShaderKind::Vertex, + backend_properties, + )?; - let (fs_entry_point_index, fs_entry_point_reflection) = shader_program_reflection - .entry_points() - .enumerate() - .find(|(_, entry_point)| entry_point.stage() == ShaderStage::Fragment) - .ok_or_else(|| { - CreateShaderError::NoShaderStageEntrypointFound(ShaderStage::Fragment) - })?; + gl_shader_program.attach(current_context, &gl_vertex_shader); + } - let fragment_shader_entry_point_code = shader_program - .get_entry_point_code( - fs_entry_point_index.try_into().expect( - "Fragment shader entry point index does not fit in 32-bit unsigned int", - ), - backend_properties.shader_target_id, - ) - .map_err(|err| CreateShaderError::GetShaderEntryPointCodeFailed { - err, - stage: ShaderStage::Fragment, - entrypoint: fs_entry_point_reflection - .name() - .map_or("(none)".into(), |name| name.to_string().into()), - })?; + if shader_program + .metadata() + .link_entrypoints + .contains(ShaderEntrypointFlags::FRAGMENT) + { + let Some(fs_entry_point_index) = shader_program_reflection + .entry_points() + .position(|entry_point| entry_point.stage() == ShaderStage::Fragment) + else { + unreachable!(); + }; - let vertex_shader = GlShader::new(current_context, ShaderKind::Vertex); + let gl_fragment_shader = create_and_init_gl_shader( + current_context, + shader_program, + fs_entry_point_index, + GlShaderKind::Fragment, + backend_properties, + )?; - vertex_shader.set_source( - current_context, - vertex_shader_entry_point_code.as_str().unwrap(), - )?; + gl_shader_program.attach(current_context, &gl_fragment_shader); + } - vertex_shader.compile(current_context)?; + gl_shader_program.link(current_context)?; - let fragment_shader = GlShader::new(current_context, ShaderKind::Fragment); + Ok(gl_shader_program) +} - fragment_shader.set_source( - current_context, - fragment_shader_entry_point_code.as_str().unwrap(), - )?; +fn create_and_init_gl_shader( + current_context: &MaybeCurrentContextWithFns, + shader_program: &ShaderProgram, + entry_point_index: usize, + gl_shader_kind: GlShaderKind, + backend_properties: &BackendProperties, +) -> Result<GlShader, GlShaderCreationError> +{ + let entry_point_index = u32::try_from(entry_point_index) + .expect("Shader entry point index does not fit in 32-bit unsigned int"); - fragment_shader.compile(current_context)?; + let entry_point_code = shader_program + .get_entry_point_code(entry_point_index, backend_properties.shader_target_id) + .map_err(|err| GlShaderCreationError::GetShaderEntryPointCodeFailed { + err, + stage: match gl_shader_kind { + GlShaderKind::Vertex => ShaderStage::Vertex, + GlShaderKind::Fragment => ShaderStage::Fragment, + }, + entry_point: shader_program + .reflection(backend_properties.shader_target_id) + .ok() + .and_then(|program_reflection| { + program_reflection + .get_entry_point_by_index(entry_point_index)? + .name() + .map(ToOwned::to_owned) + }) + .map_or("<unknown>".into(), Into::into), + })?; - let gl_shader_program = GlShaderProgram::new(current_context); + let gl_shader = GlShader::new(current_context, gl_shader_kind); - gl_shader_program.attach(current_context, &vertex_shader); - gl_shader_program.attach(current_context, &fragment_shader); + gl_shader.set_source(current_context, entry_point_code.as_str().unwrap())?; - gl_shader_program.link(current_context)?; + gl_shader.compile(current_context)?; - Ok(gl_shader_program) + Ok(gl_shader) } #[derive(Debug, thiserror::Error)] -enum CreateShaderError +enum GlShaderCreationError { #[error( - "Failed to get code of shader program entry point {entrypoint} of stage {stage:?}" + "Failed to get code of shader program entry point {entry_point} of stage {stage:?}" )] GetShaderEntryPointCodeFailed { #[source] err: ShaderError, stage: ShaderStage, - entrypoint: Cow<'static, str>, + entry_point: Cow<'static, str>, }, - #[error("No entrypoint was found for shader stage {0:?}")] - NoShaderStageEntrypointFound(ShaderStage), - #[error("Failed to create shader vertex description")] VertexDescCreationFailed(#[from] ShaderVertexDescCreationError), |
