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A "game" written from scratch in Rust
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2024-05-18
fix(engine): prevent camera moving when window regains focus
HampusM
2024-05-18
feat(engine): add Window function to set focus callback
HampusM
2024-05-18
refactor(engine): fix clippy lints
HampusM
2024-05-18
refactor(engine): generate vertex builder using the builder macro
HampusM
2024-05-18
feat(engine): add Obj method to read & parse it's material libs
HampusM
2024-05-18
refactor(engine): prevent warning about unused Value::Integer value
HampusM
2024-05-18
refactor(engine): remove unused import in texture.rs
HampusM
2024-05-18
feat(engine): add basic Wavefront MTL parsing
HampusM
2024-05-18
fix(engine): change default material colors to white
HampusM
2024-05-12
feat(engine): add global material ambient color offsetting
HampusM
2024-05-12
feat(engine): implement operation traits for Color
HampusM
2024-05-12
feat(engine): add support for faces without texture/normal in obj
HampusM
2024-05-12
fix(engine): make default material colors black
HampusM
2024-05-12
fix(engine): check Wavefront obj statement argument counts
HampusM
2024-05-07
refactor(engine): remove unused vertex color attribute
HampusM
2024-05-07
feat(engine): add support for Wavefront obj usemtl & mtllib
HampusM
2024-05-07
refactor(engine): make Wavefront obj parser not create Mesh
HampusM
2024-05-07
feat(engine): add material builder function adding a single texture
HampusM
2024-05-05
feat(engine): make material textures optional
HampusM
2024-05-05
refactor(engine): make Material hold textures
HampusM
2024-05-01
feat(engine): add basic Wavefront obj file parsing
HampusM
2024-04-24
feat(engine): add colors to materials
HampusM
2024-04-24
fix: prevent panic when light source is also rendered
HampusM
2024-04-21
refactor(engine): remove LightSource position field
HampusM
2024-04-21
refactor(engine): make Transform fields public
HampusM
2024-04-20
refactor(engine): make LightSource fields public
HampusM
2024-04-16
feat(engine): add fly camera extension
HampusM
2024-04-16
feat(engine): add has_moved field to Cursor
HampusM
2024-04-16
feat(engine): make vectors implement Copy
HampusM
2024-04-15
feat(engine): add projection options to camera component
HampusM
2024-04-15
refactor(engine): use OpenGL DSA functions
HampusM
2024-04-14
fix(engine): remove using tracing::warning without debug crate feature
HampusM
2024-04-14
feat(engine): create texture IDs automatically
HampusM
2024-04-14
feat(engine): add default shaders when creating shader program
HampusM
2024-04-14
feat(engine): use ECS architecture
HampusM
2024-03-03
feat(engine): create shader programs when needed
HampusM
2024-03-01
refactor(engine): create texture OpenGL objects when needed
HampusM
2024-03-01
fix(engine): prevent logging notification OpenGL debug messages
HampusM
2024-02-29
fix(engine): stop segfault on exit caused by bad GL function pointers
HampusM
2024-02-19
refactor(engine): create shaders on start
HampusM
2024-02-18
refactor(engine): move data types to a data types module
HampusM
2024-02-18
refactor(engine): add mesh struct used by Object
HampusM
2023-11-28
feat(engine): add Camera direction methods
HampusM
2023-11-28
chore(engine): rename the Camera method up to global_up
HampusM
2023-11-28
feat(engine): add Vec3 direction from angle function
HampusM
2023-11-28
feat(engine): add Vec2 Add, Sub, Mul & Div impls
HampusM
2023-11-27
feat(engine): add input mode & cursor mode window settings
HampusM
2023-11-27
chore: replace Engine::new window params with window settings
HampusM
2023-11-27
feat(engine): add support for custom camera implementations
HampusM
2023-11-27
feat(engine): add lighting maps
HampusM
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