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authorHampusM <hampus@hampusmat.com>2023-11-28 20:50:39 +0100
committerHampusM <hampus@hampusmat.com>2023-11-28 20:50:39 +0100
commit6e452b58c2a8655a451edf137f376fe7dea5cb1c (patch)
tree00d77b238dbb50aba91e8de9b12a38c16215aa12 /engine/src
parentb536154f912b1f35a548acebc2f6d7fff171e806 (diff)
feat(engine): add Camera direction methods
Diffstat (limited to 'engine/src')
-rw-r--r--engine/src/camera.rs34
1 files changed, 33 insertions, 1 deletions
diff --git a/engine/src/camera.rs b/engine/src/camera.rs
index 7abb9af..362e0d6 100644
--- a/engine/src/camera.rs
+++ b/engine/src/camera.rs
@@ -2,12 +2,44 @@ use crate::vector::Vec3;
pub trait Camera
{
- /// Returns the current camera position.
+ /// Returns the camera position.
fn position(&self) -> Vec3<f32>;
/// Returns the position of the camera target.
fn target(&self) -> Vec3<f32>;
+ /// Returns the direction the camera is looking.
+ fn direction(&self) -> Vec3<f32>
+ {
+ self.target() - self.position()
+ }
+
+ /// Returns the right direction relative from where the camera is looking.
+ fn right(&self) -> Vec3<f32>
+ {
+ self.direction().cross(&self.global_up()).normalize()
+ }
+
+ /// Returns the left direction relative from where the camera is looking.
+ fn left(&self) -> Vec3<f32>
+ {
+ -self.right()
+ }
+
+ /// Returns the upwards direction relative from where the camera is looking.
+ fn up(&self) -> Vec3<f32>
+ {
+ let rev_direction = -self.direction();
+
+ rev_direction.cross(&self.right())
+ }
+
+ /// Returns the downwards direction relative from where the camera is looking.
+ fn down(&self) -> Vec3<f32>
+ {
+ -self.up()
+ }
+
/// Returns the global direction upwards.
///
/// The default implementation which returns [`Vec3::UP`] should be fine in most