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2024-08-04feat(engine): add component making a object not be drawnHampusM
2024-08-04revert(engine): remove support for drawing objects as a bundleHampusM
This reverts commit 4793e4411d98d97f879023dc072f3847201d49da.
2024-08-02docs(engine): correct Engine function commentsHampusM
2024-08-02feat(engine): make Engine::spawn return the spawned entity's UIDHampusM
2024-06-22feat(engine): add support for drawing objects as a bundleHampusM
2024-06-22feat(engine): add ability to change polygon mode per objectHampusM
2024-06-20refactor(engine): replace Transform with Position & Scale structsHampusM
2024-06-20refactor(engine): remove matrix new function Copy boundHampusM
2024-06-20feat(engine): make the matrix struct publicHampusM
2024-06-02feat(engine): add cube mesh creationHampusM
2024-05-24fix(engine): enable OpenGL debug context when debug feature is enabledHampusM
2024-05-24fix(engine): use window creation hint value enumHampusM
2024-05-24fix(engine): enable OpenGL multisampling on renderer initHampusM
2024-05-24refactor(engine): remove useless match on window creation hintHampusM
2024-05-24refactor(engine): make PointLight have a positionHampusM
2024-05-23feat(engine): add directional lightHampusM
2024-05-23refactor(engine): seperate light properties in shaderHampusM
2024-05-23refactor(engine): rename renderer module to opengl.rsHampusM
2024-05-22feat(engine): add support for multiple point lightsHampusM
2024-05-22feat(engine): add point light attenuationHampusM
2024-05-22refactor(engine): make PointLight non-exhaustive & add builderHampusM
2024-05-22refactor: rename LightSource to PointLightHampusM
2024-05-22refactor(engine): remove ambient color from shader Light structHampusM
2024-05-19fix(engine): use ambient light from GlobalLightHampusM
2024-05-19refactor(engine): make Material non-exhaustive & fields publicHampusM
2024-05-18fix(engine): prevent camera moving when window regains focusHampusM
2024-05-18feat(engine): add Window function to set focus callbackHampusM
2024-05-18refactor(engine): fix clippy lintsHampusM
2024-05-18refactor(engine): generate vertex builder using the builder macroHampusM
2024-05-18feat(engine): add Obj method to read & parse it's material libsHampusM
2024-05-18refactor(engine): prevent warning about unused Value::Integer valueHampusM
2024-05-18refactor(engine): remove unused import in texture.rsHampusM
2024-05-18feat(engine): add basic Wavefront MTL parsingHampusM
2024-05-18fix(engine): change default material colors to whiteHampusM
2024-05-12feat(engine): add global material ambient color offsettingHampusM
2024-05-12feat(engine): implement operation traits for ColorHampusM
2024-05-12feat(engine): add support for faces without texture/normal in objHampusM
2024-05-12fix(engine): make default material colors blackHampusM
2024-05-12fix(engine): check Wavefront obj statement argument countsHampusM
2024-05-07refactor(engine): remove unused vertex color attributeHampusM
2024-05-07feat(engine): add support for Wavefront obj usemtl & mtllibHampusM
2024-05-07refactor(engine): make Wavefront obj parser not create MeshHampusM
2024-05-07feat(engine): add material builder function adding a single textureHampusM
2024-05-05feat(engine): make material textures optionalHampusM
2024-05-05refactor(engine): make Material hold texturesHampusM
2024-05-01feat(engine): add basic Wavefront obj file parsingHampusM
2024-04-24feat(engine): add colors to materialsHampusM
2024-04-24fix: prevent panic when light source is also renderedHampusM
2024-04-21refactor(engine): remove LightSource position fieldHampusM
2024-04-21refactor(engine): make Transform fields publicHampusM