diff options
author | HampusM <hampus@hampusmat.com> | 2024-05-22 19:23:19 +0200 |
---|---|---|
committer | HampusM <hampus@hampusmat.com> | 2024-05-22 19:23:19 +0200 |
commit | 0f53ae83a4d8da002850859fe0d010c5df4f2f57 (patch) | |
tree | 9dc72bd905ac1e6a5b272a63450b1f0265ac2253 /engine/src | |
parent | f06880383420da3f8d14079817ff271e71791abb (diff) |
refactor(engine): remove ambient color from shader Light struct
Diffstat (limited to 'engine/src')
-rw-r--r-- | engine/src/renderer/mod.rs | 15 |
1 files changed, 1 insertions, 14 deletions
diff --git a/engine/src/renderer/mod.rs b/engine/src/renderer/mod.rs index 4f9d7e6..d843020 100644 --- a/engine/src/renderer/mod.rs +++ b/engine/src/renderer/mod.rs @@ -372,16 +372,6 @@ fn apply_light( ); gl_shader_program.set_uniform_vec_3fv( - cstr!("light.ambient"), - // There cannot be both a material ambient color and a global ambient color - &if material_flags.use_ambient_color { - Color::WHITE_F32.into() - } else { - global_light.ambient.clone().into() - }, - ); - - gl_shader_program.set_uniform_vec_3fv( cstr!("light.diffuse"), &light_source .map_or(Color::WHITE_F32, |(light_source, _)| { @@ -401,13 +391,10 @@ fn apply_light( gl_shader_program.set_uniform_vec_3fv( cstr!("material.ambient"), - // When using the material ambient color is disabled, the ambient color has to be - // white and not black since the material's ambient color is multiplied - // with the global ambient light in the shader &if material_flags.use_ambient_color { material.ambient.clone() } else { - Color::WHITE_F32 + global_light.ambient.clone().into() } .into(), ); |