summaryrefslogtreecommitdiff
path: root/engine/src
AgeCommit message (Expand)Author
2024-04-14feat(engine): use ECS architectureHampusM
2024-03-03feat(engine): create shader programs when neededHampusM
2024-03-01refactor(engine): create texture OpenGL objects when neededHampusM
2024-03-01fix(engine): prevent logging notification OpenGL debug messagesHampusM
2024-02-29fix(engine): stop segfault on exit caused by bad GL function pointersHampusM
2024-02-19refactor(engine): create shaders on startHampusM
2024-02-18refactor(engine): move data types to a data types moduleHampusM
2024-02-18refactor(engine): add mesh struct used by ObjectHampusM
2023-11-28feat(engine): add Camera direction methodsHampusM
2023-11-28chore(engine): rename the Camera method up to global_upHampusM
2023-11-28feat(engine): add Vec3 direction from angle functionHampusM
2023-11-28feat(engine): add Vec2 Add, Sub, Mul & Div implsHampusM
2023-11-27feat(engine): add input mode & cursor mode window settingsHampusM
2023-11-27chore: replace Engine::new window params with window settingsHampusM
2023-11-27feat(engine): add support for custom camera implementationsHampusM
2023-11-27feat(engine): add lighting mapsHampusM
2023-11-26feat(engine): make textures clonableHampusM
2023-11-23fix: reduce default light source builder color brightnessHampusM
2023-11-23fix(engine): prevent removing newlines when deleting GLSL #versionHampusM
2023-11-20feat(engine): add materialsHampusM
2023-11-13fix(engine): make object translate function add to current posHampusM
2023-11-12feat(engine): add basic flat lightingHampusM
2023-11-12feat(engine): add support for textures with 8-bit rgba dataHampusM
2023-11-12chore(engine): add shader preprocessorHampusM
2023-11-05refactor(engine): add shader program currently bound safetyHampusM
2023-11-02refactor(engine): make renderer a structHampusM
2023-11-02feat(engine): add texturingHampusM
2023-11-02refactor: replace Object new method with builderHampusM
2023-10-30feat(engine): add Vec3 scalar Sub & Add implsHampusM
2023-10-27feat(engine): add get cursor positionHampusM
2023-10-26fix(engine): use correct far & near perspective projection argsHampusM
2023-10-26style: increase max struct literal width to 36HampusM
2023-10-26feat(engine): add non mutable camera getter to EngineHampusM
2023-10-26feat(engine): add direction functions to CameraHampusM
2023-10-26feat(engine): add mut position getter to CameraHampusM
2023-10-26feat(engine): add Vec3 AddAssign & SubAssign implsHampusM
2023-10-26feat(engine): add scalar multiply impl for Vec3HampusM
2023-10-26feat(engine): add get keyboard inputHampusM
2023-10-25feat(engine): make Vec3 implement AddHampusM
2023-10-25feat(engine): make camera look at a target positionHampusM
2023-10-25feat(engine): add object position getterHampusM
2023-10-25feat(engine): enable depth testingHampusM
2023-10-24feat(engine): add delta timeHampusM
2023-10-23feat(engine): add cameraHampusM
2023-10-23feat(engine): add perspectiveHampusM
2023-10-23feat(engine): add using element buffersHampusM
2023-10-23refactor(engine): rename vertex buffer to buffer & make genericHampusM
2023-10-22feat(engine): add translating & scaling objectsHampusM
2023-10-17fix(engine): drop objects before window to call valid GL functionsHampusM
2023-10-16feat(engine): store objects in engineHampusM