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A "game" written from scratch in Rust
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shader
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Author
2026-07-10
refactor(engine): move shader module to inside of rendering module
HampusM
2026-07-10
feat(engine): make texture shader binding values specified by object ID
HampusM
2026-06-30
fix(engine): change default shader system 'No current camera' log level to trace
HampusM
2026-06-30
feat(engine): add windowing DPI utilities
HampusM
2026-06-30
refactor(engine): render only to window targeted windows
HampusM
2026-06-11
feat(engine): make window inner size modifiable
HampusM
2026-06-02
refactor(engine): implement vector math op traits with macro
HampusM
2026-06-01
refactor(engine): rename 'renderer' module to 'rendering'
HampusM
2026-05-26
style: format for Rust edition 2021
HampusM
2026-05-21
chore: rename ecs* crates to engine-ecs*
HampusM
2026-04-26
fix(engine): make shader bindings work for multiple windows
HampusM
2026-04-02
fix(engine): make orthographic camera projection actually usable
HampusM
2026-03-25
refactor(engine): store textures as assets instead of images
HampusM
2026-03-20
feat(engine): use slang for shaders
HampusM