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A "game" written from scratch in Rust
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Author
25 hours
refactor(engine): fix portion of clippy lints
HampusM
3 days
fix(engine): prevent using index buffer when mesh updated with no indices
HampusM
7 days
fix(engine): disable old mesh vertex attrs even if not consecutive
HampusM
2026-08-27
refactor(engine): reduce code repetition in gl rendering backend
HampusM
2026-08-13
feat(engine): add standardized names for mesh vertex attrs & vertex shader input
HampusM
2026-08-12
feat(engine): allow vertex shader inputs as params & nested in structs
HampusM
2026-08-11
feat(engine): set GPU vertex attrs on DrawMesh command if necessary
HampusM
2026-08-10
style(engine): apply formatting
HampusM
2026-07-10
refactor(engine): move shader module to inside of rendering module
HampusM
2026-06-30
refactor(engine): make window creation attrs struct not a wrapper
HampusM
2026-06-04
refactor(engine): remove cfg aliases
HampusM
2026-06-04
refactor(engine): use cfg_select in glutin compat module
HampusM
2026-06-01
refactor(engine): make gl renderer a rendering backend
HampusM