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authorHampusM <hampus@hampusmat.com>2026-09-20 16:06:09 +0200
committerHampusM <hampus@hampusmat.com>2026-09-20 16:06:09 +0200
commitbc1aab63bae307fab30d5c04d947ff95ead9eb0f (patch)
tree0d5100078ca27a1d081d00ff79804e0550c73f13 /engine/src/rendering/backend/opengl
parent9c0440f18997e84a10c1af5ca9b4daa99e15f5ed (diff)
fix(engine): prevent using index buffer when mesh updated with no indices
Diffstat (limited to 'engine/src/rendering/backend/opengl')
-rw-r--r--engine/src/rendering/backend/opengl/graphics_mesh.rs5
1 files changed, 5 insertions, 0 deletions
diff --git a/engine/src/rendering/backend/opengl/graphics_mesh.rs b/engine/src/rendering/backend/opengl/graphics_mesh.rs
index a3f4197..43cd254 100644
--- a/engine/src/rendering/backend/opengl/graphics_mesh.rs
+++ b/engine/src/rendering/backend/opengl/graphics_mesh.rs
@@ -145,6 +145,11 @@ impl GraphicsMesh
return Ok(());
}
+ if let Some(index_buffer) = self.index_buffer.take() {
+ index_buffer.delete(current_context);
+ self.vertex_arr.unbind_element_buffer(current_context);
+ }
+
self.element_cnt = mesh
.vertex_buf()
.len()