Age | Commit message (Expand) | Author |
2024-05-18 | refactor(engine): fix clippy lints | HampusM |
2024-05-12 | feat(engine): add global material ambient color offsetting | HampusM |
2024-05-12 | fix(engine): make default material colors black | HampusM |
2024-05-05 | refactor(engine): make Material hold textures | HampusM |
2024-04-24 | feat(engine): add colors to materials | HampusM |
2024-04-24 | fix: prevent panic when light source is also rendered | HampusM |
2024-04-21 | refactor(engine): remove LightSource position field | HampusM |
2024-04-20 | refactor(engine): make LightSource fields public | HampusM |
2024-04-15 | feat(engine): add projection options to camera component | HampusM |
2024-04-15 | refactor(engine): use OpenGL DSA functions | HampusM |
2024-04-14 | fix(engine): remove using tracing::warning without debug crate feature | HampusM |
2024-04-14 | feat(engine): create texture IDs automatically | HampusM |
2024-04-14 | feat(engine): use ECS architecture | HampusM |
2024-03-03 | feat(engine): create shader programs when needed | HampusM |
2024-03-01 | refactor(engine): create texture OpenGL objects when needed | HampusM |
2024-03-01 | fix(engine): prevent logging notification OpenGL debug messages | HampusM |
2024-02-19 | refactor(engine): create shaders on start | HampusM |
2024-02-18 | refactor(engine): add mesh struct used by Object | HampusM |
2023-11-28 | chore(engine): rename the Camera method up to global_up | HampusM |
2023-11-27 | feat(engine): add support for custom camera implementations | HampusM |
2023-11-27 | feat(engine): add lighting maps | HampusM |
2023-11-20 | feat(engine): add materials | HampusM |
2023-11-12 | feat(engine): add basic flat lighting | HampusM |
2023-11-05 | refactor(engine): add shader program currently bound safety | HampusM |
2023-11-02 | refactor(engine): make renderer a struct | HampusM |
2023-11-02 | feat(engine): add texturing | HampusM |
2023-10-26 | fix(engine): use correct far & near perspective projection args | HampusM |
2023-10-25 | feat(engine): make camera look at a target position | HampusM |
2023-10-25 | feat(engine): enable depth testing | HampusM |
2023-10-23 | feat(engine): add camera | HampusM |
2023-10-23 | feat(engine): add perspective | HampusM |
2023-10-23 | feat(engine): add using element buffers | HampusM |
2023-10-23 | refactor(engine): rename vertex buffer to buffer & make generic | HampusM |
2023-10-22 | feat(engine): add translating & scaling objects | HampusM |
2023-10-15 | feat(engine): add log backtrace for OpenGL error debug messages | HampusM |
2023-10-15 | feat(engine): add logging OpenGL debug messages | HampusM |
2023-10-13 | refactor(engine): move uses of OpenGL to OpenGL module | HampusM |
2023-10-13 | refactor(engine): add OpenGL object currently bound guards | HampusM |
2023-10-13 | refactor(engine): make vertex buffer wrapper hold single buffer | HampusM |
2023-10-12 | feat(engine): add vertex coloring | HampusM |
2023-10-08 | fix(engine): stop destroying vertex buffer before vertex array | HampusM |
2023-10-08 | feat(engine): add Debug derives | HampusM |
2023-10-07 | feat(engine): add ability to render triangles | HampusM |
2023-10-07 | fix(engine): update viewport when framebuffer changes size | HampusM |
2023-10-06 | feat: add engine library base | HampusM |