summaryrefslogtreecommitdiff
path: root/engine/src/renderer
diff options
context:
space:
mode:
authorHampusM <hampus@hampusmat.com>2024-03-03 22:33:53 +0100
committerHampusM <hampus@hampusmat.com>2024-03-03 22:33:53 +0100
commite246f90bc33fd489e300366e30354e34a05b8107 (patch)
treeeff886808f3feff276ca9ca410572b8a8907ccd9 /engine/src/renderer
parent6f8aeb236725f673f199bce7a6f3942eb56a8318 (diff)
feat(engine): create shader programs when needed
Diffstat (limited to 'engine/src/renderer')
-rw-r--r--engine/src/renderer/mod.rs66
1 files changed, 30 insertions, 36 deletions
diff --git a/engine/src/renderer/mod.rs b/engine/src/renderer/mod.rs
index 6c04323..839c0d3 100644
--- a/engine/src/renderer/mod.rs
+++ b/engine/src/renderer/mod.rs
@@ -83,40 +83,6 @@ where
})
}
- pub fn create_shader_programs<'program>(
- &mut self,
- programs: impl IntoIterator<Item = &'program ShaderProgram>,
- ) -> Result<(), Error>
- {
- for program in programs {
- let gl_shaders = program
- .shaders()
- .iter()
- .map(|shader| {
- let gl_shader = GlShader::new(shader.kind());
-
- gl_shader.set_source(shader.source())?;
- gl_shader.compile()?;
-
- Ok::<_, Error>(gl_shader)
- })
- .collect::<Result<Vec<_>, _>>()?;
-
- let gl_shader_program = GlShaderProgram::new();
-
- for gl_shader in &gl_shaders {
- gl_shader_program.attach(gl_shader);
- }
-
- gl_shader_program.link()?;
-
- self.shader_programs
- .insert(program.u64_hash(), gl_shader_program);
- }
-
- Ok(())
- }
-
pub fn render<'obj>(
&mut self,
objects: impl IntoIterator<Item = &'obj Object>,
@@ -129,8 +95,8 @@ where
for obj in objects {
let shader_program = self
.shader_programs
- .get(&obj.shader().u64_hash())
- .ok_or(Error::MissingShaderProgram)?;
+ .entry(obj.shader().u64_hash())
+ .or_insert_with(|| create_gl_shader_program(obj.shader()).unwrap());
shader_program.activate(|shader_program_curr_bound| {
apply_transformation_matrices(
@@ -249,6 +215,34 @@ fn create_gl_texture(texture: &Texture) -> GlTexture
gl_texture
}
+fn create_gl_shader_program(
+ shader_program: &ShaderProgram,
+) -> Result<GlShaderProgram, GlShaderError>
+{
+ let gl_shaders = shader_program
+ .shaders()
+ .iter()
+ .map(|shader| {
+ let gl_shader = GlShader::new(shader.kind());
+
+ gl_shader.set_source(shader.source())?;
+ gl_shader.compile()?;
+
+ Ok(gl_shader)
+ })
+ .collect::<Result<Vec<_>, _>>()?;
+
+ let gl_shader_program = GlShaderProgram::new();
+
+ for gl_shader in &gl_shaders {
+ gl_shader_program.attach(gl_shader);
+ }
+
+ gl_shader_program.link()?;
+
+ Ok(gl_shader_program)
+}
+
#[derive(Debug)]
pub struct Renderable
{