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path: root/engine/src/lib.rs
AgeCommit message (Expand)Author
21 hoursrefactor(engine): make shaders a renderer detailHampusM
21 hoursrefactor(engine): move & improve glsl preprocessingHampusM
14 dayschore(engine): use new entity IDsHampusM
2024-10-27feat(engine): add Keys function to get previous key stateHampusM
2024-10-13feat(engine): add extension logging frame timeHampusM
2024-08-21fix(engine): use new name of ComponentToAddedEventHampusM
2024-08-14fix(engine): make Engine::spawn have bound TupleReduce on CompsHampusM
2024-08-13fix(engine): remove emitting startHampusM
2024-08-02docs(engine): correct Engine function commentsHampusM
2024-08-02feat(engine): make Engine::spawn return the spawned entity's UIDHampusM
2024-06-22feat(engine): add ability to change polygon mode per objectHampusM
2024-05-01feat(engine): add basic Wavefront obj file parsingHampusM
2024-04-15feat(engine): add projection options to camera componentHampusM
2024-04-14feat(engine): use ECS architectureHampusM
2024-03-03feat(engine): create shader programs when neededHampusM
2024-02-29fix(engine): stop segfault on exit caused by bad GL function pointersHampusM
2024-02-19refactor(engine): create shaders on startHampusM
2024-02-18refactor(engine): move data types to a data types moduleHampusM
2024-02-18refactor(engine): add mesh struct used by ObjectHampusM
2023-11-27feat(engine): add input mode & cursor mode window settingsHampusM
2023-11-27chore: replace Engine::new window params with window settingsHampusM
2023-11-27feat(engine): add support for custom camera implementationsHampusM
2023-11-27feat(engine): add lighting mapsHampusM
2023-11-20feat(engine): add materialsHampusM
2023-11-12feat(engine): add basic flat lightingHampusM
2023-11-12chore(engine): add shader preprocessorHampusM
2023-11-02refactor(engine): make renderer a structHampusM
2023-11-02feat(engine): add texturingHampusM
2023-10-27feat(engine): add get cursor positionHampusM
2023-10-26feat(engine): add non mutable camera getter to EngineHampusM
2023-10-26feat(engine): add get keyboard inputHampusM
2023-10-24feat(engine): add delta timeHampusM
2023-10-23feat(engine): add cameraHampusM
2023-10-23feat(engine): add perspectiveHampusM
2023-10-22feat(engine): add translating & scaling objectsHampusM
2023-10-17fix(engine): drop objects before window to call valid GL functionsHampusM
2023-10-16feat(engine): store objects in engineHampusM
2023-10-15feat(engine): add logging OpenGL debug messagesHampusM
2023-10-14chore(engine): use window builderHampusM
2023-10-13refactor(engine): move uses of OpenGL to OpenGL moduleHampusM
2023-10-13refactor(engine): add OpenGL object currently bound guardsHampusM
2023-10-12feat(engine): add vertex coloringHampusM
2023-10-08feat(engine): add Debug derivesHampusM
2023-10-07feat(engine): add ability to render trianglesHampusM
2023-10-07fix(engine): update viewport when framebuffer changes sizeHampusM
2023-10-06feat: add engine library baseHampusM