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A "game" written from scratch in Rust
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2024-06-06
refactor(ecs): rename tuple filter to tuple reduce
HampusM
2024-06-06
refactor(ecs): move ComponentStorage to it's own module
HampusM
2024-06-06
chore(ecs-macros): remove component macro drop_last attribute
HampusM
2024-06-06
chore(ecs): remove support for specifying component to be dropped last
HampusM
2024-06-05
docs: update todo list
HampusM
2024-06-02
feat(engine): add cube mesh creation
HampusM
2024-05-25
fix: enable multisampling with 8 samples
HampusM
2024-05-25
docs(glfw): add documentation comments to Hint variants
HampusM
2024-05-24
fix(engine): enable OpenGL debug context when debug feature is enabled
HampusM
2024-05-24
fix(engine): use window creation hint value enum
HampusM
2024-05-24
refactor(glfw): add window creation hint enum
HampusM
2024-05-24
fix(engine): enable OpenGL multisampling on renderer init
HampusM
2024-05-24
feat(glfw): add support for double buffer window creation hint
HampusM
2024-05-24
refactor(engine): remove useless match on window creation hint
HampusM
2024-05-24
refactor(glfw): make Hint non-exhaustive
HampusM
2024-05-24
feat(glfw): add support for samples window hint
HampusM
2024-05-24
fix: make point light have correct position
HampusM
2024-05-24
refactor(engine): make PointLight have a position
HampusM
2024-05-24
feat(ecs): add component name to component locking panic message
HampusM
2024-05-24
fix(ecs): prevent unnecessary locking in Sequence::from_components
HampusM
2024-05-23
feat(engine): add directional light
HampusM
2024-05-23
refactor(engine): pass vertex data to fragment shader with struct
HampusM
2024-05-23
refactor(engine): pass vertex data as struct to calc_point_light
HampusM
2024-05-23
refactor(engine): seperate light properties in shader
HampusM
2024-05-23
chore: use new renderer extension path
HampusM
2024-05-23
refactor(engine): rename renderer module to opengl.rs
HampusM
2024-05-23
style(engine): fix whitespace in shaders
HampusM
2024-05-22
feat(engine): add support for multiple point lights
HampusM
2024-05-22
refactor(engine): make shader functions not use uniforms directly
HampusM
2024-05-22
feat: use light attenuation
HampusM
2024-05-22
feat(engine): add point light attenuation
HampusM
2024-05-22
chore: use PointLight
HampusM
2024-05-22
refactor(engine): make PointLight non-exhaustive & add builder
HampusM
2024-05-22
refactor: rename LightSource to PointLight
HampusM
2024-05-22
refactor(engine): remove ambient color from shader Light struct
HampusM
2024-05-19
fix: use updated engine light API
HampusM
2024-05-19
fix(engine): use ambient light from GlobalLight
HampusM
2024-05-19
refactor(engine): make Material non-exhaustive & fields public
HampusM
2024-05-19
feat(ecs-macros): add missing associated types to Component impls
HampusM
2024-05-19
feat(ecs): add support for optional query components
HampusM
2024-05-19
fix(glfw): check major version of GLFW shared library
HampusM
2024-05-18
fix(engine): prevent camera moving when window regains focus
HampusM
2024-05-18
feat(engine): add Window function to set focus callback
HampusM
2024-05-18
feat(glfw): add Window set focus callback function
HampusM
2024-05-18
docs: update todo document
HampusM
2024-05-18
refactor(engine): fix clippy lints
HampusM
2024-05-18
refactor(engine): generate vertex builder using the builder macro
HampusM
2024-05-18
chore: use obj models
HampusM
2024-05-18
feat(engine): add Obj method to read & parse it's material libs
HampusM
2024-05-18
refactor(engine): prevent warning about unused Value::Integer value
HampusM
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