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A "game" written from scratch in Rust
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Author
12 hours
refactor(engine): make shaders a renderer detail
HampusM
13 hours
refactor(engine): move & improve glsl preprocessing
HampusM
6 days
refactor(engine): make opengl renderer extension struct non-exhaustive
HampusM
8 days
docs: update TODO list
HampusM
8 days
feat(ecs): add Query iter_with_extra_comps function
HampusM
8 days
feat(ecs): add component::Metadata of function
HampusM
8 days
refactor(ecs): rename component::Metadata of function to get
HampusM
8 days
feat(ecs): check comp metadata list before creating archetype ID
HampusM
8 days
refactor(ecs): remove system param compatability checking
HampusM
12 days
refactor(ecs): make Relationship use Component derive macro
HampusM
12 days
feat(ecs-macros): add support for setting component ref types
HampusM
13 days
refactor(engine): fix clippy lints
HampusM
13 days
refactor(ecs): fix clippy lints
HampusM
13 days
chore(engine): use new entity IDs
HampusM
12 days
feat(ecs-macros): add support for new component IDs
HampusM
13 days
refactor(ecs): use same ID for entities & components
HampusM
13 days
refactor(ecs): remove unnecessary imports of crate as ecs
HampusM
12 days
feat(ecs-macros): add support for ecs crate path
HampusM
2024-11-03
chore(ecs-macros): add Ref type to Component impls
HampusM
2024-11-03
feat(ecs): add read-only query iterating
HampusM
2024-11-02
refactor(ecs): make ComponentIter not know entity iter details
HampusM
2024-11-02
feat(ecs): add creating static entities
HampusM
2024-11-02
fix(ecs): add check if entity already exists before creating it
HampusM
2024-10-27
feat(engine): add Keys function to get previous key state
HampusM
2024-10-17
perf(engine): pre-populate key map
HampusM
2024-10-17
feat(glfw): add variants associated array to Key enum
HampusM
2024-10-17
feat(util-macros): add VariantArr derive macro
HampusM
2024-10-17
refactor(glfw): use FromRepr derive macro from util-macros
HampusM
2024-10-17
feat(util-macros): add macro FromRepr
HampusM
2024-10-16
feat(ecs): add stats sole containing current tick
HampusM
2024-10-13
feat(engine): add extension logging frame time
HampusM
2024-10-13
refactor(glfw): use C-unwind ABI
HampusM
2024-09-07
fix(engine): reexport Key & KeyState in input module
HampusM
2024-08-24
docs: update todo
HampusM
2024-08-24
refactor(engine): use C string literals instead of cstr macro
HampusM
2024-08-21
refactor(engine): fix clippy lints
HampusM
2024-08-21
fix(engine): use new name of ComponentToAddedEvent
HampusM
2024-08-21
refactor(ecs): fix clippy lints
HampusM
2024-08-21
refactor(engine): make cube vertex indices const variables
HampusM
2024-08-21
refactor(engine): use inline const in mesh::cube::create
HampusM
2024-08-21
fix(ecs): make Query::entity_uid use entity filter from query options
HampusM
2024-08-20
fix: use fly camera properly again
HampusM
2024-08-20
feat(engine): make fly camera more flexible
HampusM
2024-08-20
fix: use camera active component
HampusM
2024-08-20
refactor(engine): replace Camera current field with Active component
HampusM
2024-08-18
feat(ecs): make relationships able to have multiple targets
HampusM
2024-08-18
perf(ecs): make Relation get method use entity archetype lookup
HampusM
2024-08-17
chore: create camera entity with position component
HampusM
2024-08-17
refactor(engine): remove position field from Camera component
HampusM
2024-08-16
perf(engine): create OpenGL objects as needed instead of each frame
HampusM
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