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2024-02-22refactor(ecs): remove useless referencing in Local::deref_mutHampusM
2024-02-22refactor(ecs): elide lifetimes of Sequence::from_componentsHampusM
2024-02-22feat(ecs): add support for system local componentsHampusM
2024-02-21refactor(ecs): add system traitHampusM
2024-02-20feat(ecs): rename WorldExtra to ComponentStorage & make publicHampusM
2024-02-19refactor(engine): create shaders on startHampusM
2024-02-18refactor(engine): move data types to a data types moduleHampusM
2024-02-18refactor(engine): add mesh struct used by ObjectHampusM
2024-02-18feat: add entity component system libraryHampusM
2023-12-03chore(engine): use the Glfw OpenGL crate featureHampusM
2023-12-03chore(glfw): add OpenGL crate featureHampusM
2023-11-28feat(engine): add Camera direction methodsHampusM
2023-11-28chore(engine): rename the Camera method up to global_upHampusM
2023-11-28feat(engine): add Vec3 direction from angle functionHampusM
2023-11-28feat(engine): add Vec2 Add, Sub, Mul & Div implsHampusM
2023-11-27feat(engine): add input mode & cursor mode window settingsHampusM
2023-11-27feat(glfw): add InputMode derivesHampusM
2023-11-27chore: make compile againHampusM
2023-11-27docs(glfw): add InputMode & CursorMode doc commentsHampusM
2023-11-27feat(glfw): add get mouse button inputHampusM
2023-11-27chore: replace Engine::new window params with window settingsHampusM
2023-11-27feat(engine): add support for custom camera implementationsHampusM
2023-11-27chore: make compile again & remove colored cubeHampusM
2023-11-27chore: remove transparent parts of vent textureHampusM
2023-11-27feat(engine): add lighting mapsHampusM
2023-11-26feat(engine): make textures clonableHampusM
2023-11-23fix: reduce default light source builder color brightnessHampusM
2023-11-23chore(engine): add include guard to light.glslHampusM
2023-11-23fix(engine): prevent removing newlines when deleting GLSL #versionHampusM
2023-11-21chore: remove usage of deleted struct LightSettingsHampusM
2023-11-20feat(engine): add materialsHampusM
2023-11-14chore(engine): remove unused shader fragment-light.glslHampusM
2023-11-13fix(engine): make object translate function add to current posHampusM
2023-11-12feat: replace rectable & triangle with lighted cubesHampusM
2023-11-12build(engine): disable default features of image dependencyHampusM
2023-11-12build(glfw): disable default features of bindgen dependencyHampusM
2023-11-12feat(engine): add basic flat lightingHampusM
2023-11-12feat(engine): add support for textures with 8-bit rgba dataHampusM
2023-11-12chore(engine): add shader preprocessorHampusM
2023-11-05refactor(engine): add shader program currently bound safetyHampusM
2023-11-02refactor(engine): make renderer a structHampusM
2023-11-02feat(engine): add texturingHampusM
2023-11-02chore: use Object builderHampusM
2023-11-02refactor: replace Object new method with builderHampusM
2023-10-30feat(engine): add Vec3 scalar Sub & Add implsHampusM
2023-10-27feat(engine): add get cursor positionHampusM
2023-10-27feat(glfw): add get cursor position & set input and cursor modeHampusM
2023-10-26fix(engine): use correct far & near perspective projection argsHampusM
2023-10-26style: increase max struct literal width to 36HampusM
2023-10-26feat: add rotate around center with inputHampusM