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AgeCommit message (Expand)Author
2024-03-16feat(glfw): make MouseButton derive PartialEq, Eq & HashHampusM
2024-03-16feat(glfw): add function to set mouse button callbackHampusM
2024-03-16feat: add function to set window cursor position callbackHampusM
2024-03-16feat(glfw): make Key derive PartialEq, Eq & HashHampusM
2024-03-16feat(ecs): make perform_queued_actions take non mut self referenceHampusM
2024-03-12feat(ecs): make components internally mutableHampusM
2024-03-06feat(glfw): add setting key callbackHampusM
2024-03-06feat(ecs): add queueing up spawning entities from systemsHampusM
2024-03-06refactor(ecs): pass around all world data and not component storageHampusM
2024-03-03feat(engine): create shader programs when neededHampusM
2024-03-02feat(ecs): add event traitHampusM
2024-03-02chore(ecs): remove build dependenciesHampusM
2024-03-01refactor(engine): create texture OpenGL objects when neededHampusM
2024-03-01fix(engine): prevent logging notification OpenGL debug messagesHampusM
2024-02-29fix(engine): stop segfault on exit caused by bad GL function pointersHampusM
2024-02-29fix(ecs): make Query Comps generic type bound to ComponentSequenceHampusM
2024-02-29feat(ecs): add iterating over queries non-mutablyHampusM
2024-02-29feat(ecs): allow up to 15 system parametersHampusM
2024-02-28refactor(ecs): use better system input type filtering solutionHampusM
2024-02-28feat: add utility macros libraryHampusM
2024-02-26fix(ecs): make Component trait not automatic & add derive macroHampusM
2024-02-26feat(ecs): add support for multiple system queries & local componentsHampusM
2024-02-22chore(ecs): add must_use attribute to System::initializeHampusM
2024-02-22feat(ecs): make Query implement IntoIteratorHampusM
2024-02-22refactor(ecs): remove useless referencing in Local::deref_mutHampusM
2024-02-22refactor(ecs): elide lifetimes of Sequence::from_componentsHampusM
2024-02-22feat(ecs): add support for system local componentsHampusM
2024-02-21refactor(ecs): add system traitHampusM
2024-02-20feat(ecs): rename WorldExtra to ComponentStorage & make publicHampusM
2024-02-19refactor(engine): create shaders on startHampusM
2024-02-18refactor(engine): move data types to a data types moduleHampusM
2024-02-18refactor(engine): add mesh struct used by ObjectHampusM
2024-02-18feat: add entity component system libraryHampusM
2023-12-03chore(engine): use the Glfw OpenGL crate featureHampusM
2023-12-03chore(glfw): add OpenGL crate featureHampusM
2023-11-28feat(engine): add Camera direction methodsHampusM
2023-11-28chore(engine): rename the Camera method up to global_upHampusM
2023-11-28feat(engine): add Vec3 direction from angle functionHampusM
2023-11-28feat(engine): add Vec2 Add, Sub, Mul & Div implsHampusM
2023-11-27feat(engine): add input mode & cursor mode window settingsHampusM
2023-11-27feat(glfw): add InputMode derivesHampusM
2023-11-27chore: make compile againHampusM
2023-11-27docs(glfw): add InputMode & CursorMode doc commentsHampusM
2023-11-27feat(glfw): add get mouse button inputHampusM
2023-11-27chore: replace Engine::new window params with window settingsHampusM
2023-11-27feat(engine): add support for custom camera implementationsHampusM
2023-11-27chore: make compile again & remove colored cubeHampusM
2023-11-27chore: remove transparent parts of vent textureHampusM
2023-11-27feat(engine): add lighting mapsHampusM
2023-11-26feat(engine): make textures clonableHampusM