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A "game" written from scratch in Rust
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Author
17 hours
docs: add items to todo list
HEAD
master
HampusM
17 hours
docs: organize todo list
HampusM
18 hours
chore: add script to organize todo list
HampusM
19 hours
chore: replace cube obj with generated cube mesh
HampusM
19 hours
feat(engine): replace mesh::cube::create vertex cb with face cb
HampusM
22 hours
fix(engine): correct Vec3 direction constants
HampusM
3 days
fix(engine): make Mesh indices produced by Obj::to_mesh useful
HampusM
3 days
fix(engine): draw all vertices when not using indexed drawing
HampusM
4 days
docs: add item to todo
HampusM
4 days
feat(engine): add fns to get mut mesh vertices & indices slices
HampusM
4 days
feat(engine): add simple collision
HampusM
8 days
feat(ecs): add support for custom inner ComponentIter iter
HampusM
8 days
chore(ecs): make query benchmark compile
HampusM
8 days
refactor(ecs): add struct for querying using component metadata
HampusM
13 days
docs: add items to TODO
HampusM
13 days
chore(engine): make query component tuple type elems references
HampusM
13 days
feat(ecs): allow control over component mutability in query
HampusM
14 days
refactor(ecs): add query component iter lifetime params
HampusM
2025-01-04
chore(ecs): implement component::Sequence for max 16 elem tuples
HampusM
2025-01-02
refactor(ecs): make component::Sequence return metadata as array
HampusM
2025-01-02
chore(ecs): only use criterion feature cargo_bench_support
HampusM
2025-01-02
fix(ecs): always populate archetype lookup entries
HampusM
2025-01-02
refactor(ecs): rename find_entities to iter_archetypes_with_comps
HampusM
2025-01-02
chore(ecs): rename & clean up query iterating benchmark
HampusM
2025-01-01
perf(ecs): use swap removal to remove entities from archetypes
HampusM
2024-12-22
perf(ecs): make archetype index by ID lookup faster
HampusM
2024-12-22
perf(ecs): create string in Storage::push_entity log with cap
HampusM
2024-12-21
refactor(ecs): reduce amount of code in Storage::find_entities
HampusM
2024-12-21
feat(ecs): add support for entities without components
HampusM
2024-12-20
perf(ecs): use component index map when creating component sequences
HampusM
2024-12-20
perf(ecs): use hashbrown's HashMap & HashSet
HampusM
2024-12-20
chore(ecs): add query iterating benchmark
HampusM
2024-12-16
docs: add items to TODO
HampusM
2024-12-16
fix(ecs): make World::default fn behave same as World::new fn
HampusM
2024-12-13
refactor(ecs): remove system::Param associated type Flags
HampusM
2024-12-11
refactor(ecs): make system::Param trait not unsafe
HampusM
2024-12-13
refactor(ecs): improve system init param retrieval
HampusM
2024-12-10
refactor(ecs): merge a couple of tuple traits together
HampusM
2024-12-09
feat(ecs-macros): make Component macro implement get_event_uid fn
HampusM
2024-12-09
feat(ecs): add action to despawn entity
HampusM
2024-12-09
chore: use start phase
HampusM
2024-12-09
chore(engine): use ecs lib phases
HampusM
2024-12-09
refactor(ecs): use phases for system ordering
HampusM
2024-12-09
feat(ecs): add Relationship function returning target UID iter
HampusM
2024-12-08
refactor(ecs): make query options entity_filter fn take slice
HampusM
2024-12-08
feat(engine): add function returning builder to Material
HampusM
2024-12-08
chore(engine): remove performance monitoring extension
HampusM
2024-11-29
refactor(ecs): set & get UID parts using bit masks
HampusM
2024-11-25
refactor(engine): compare key states with == in fly camera
HampusM
2024-11-25
feat(engine): add window function to set mouse button callback
HampusM
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