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authorHampusM <hampus@hampusmat.com>2024-05-05 21:28:53 +0200
committerHampusM <hampus@hampusmat.com>2024-05-05 21:29:02 +0200
commitc9d5bbfe490aa4aab0e9de02b67bf8fee6dca5a2 (patch)
tree03210fe1672f84bed6834a01f087b032bc35fc17 /engine/src/material.rs
parent9530d22cf5369ceba369487fff1b85376da64657 (diff)
refactor(engine): make Material hold textures
Diffstat (limited to 'engine/src/material.rs')
-rw-r--r--engine/src/material.rs22
1 files changed, 20 insertions, 2 deletions
diff --git a/engine/src/material.rs b/engine/src/material.rs
index c292af4..6839fd1 100644
--- a/engine/src/material.rs
+++ b/engine/src/material.rs
@@ -1,7 +1,7 @@
use ecs::Component;
use crate::color::Color;
-use crate::texture::Id as TextureId;
+use crate::texture::{Id as TextureId, Texture};
#[derive(Debug, Clone, Component)]
pub struct Material
@@ -12,6 +12,7 @@ pub struct Material
ambient_map: TextureId,
diffuse_map: TextureId,
specular_map: TextureId,
+ textures: Vec<Texture>,
shininess: f32,
}
@@ -54,6 +55,12 @@ impl Material
}
#[must_use]
+ pub fn textures(&self) -> &[Texture]
+ {
+ &self.textures
+ }
+
+ #[must_use]
pub fn shininess(&self) -> f32
{
self.shininess
@@ -70,6 +77,7 @@ pub struct Builder
ambient_map: Option<TextureId>,
diffuse_map: Option<TextureId>,
specular_map: Option<TextureId>,
+ textures: Vec<Texture>,
shininess: f32,
}
@@ -85,6 +93,7 @@ impl Builder
ambient_map: None,
diffuse_map: None,
specular_map: None,
+ textures: Vec::new(),
shininess: 32.0,
}
}
@@ -138,6 +147,14 @@ impl Builder
}
#[must_use]
+ pub fn textures(mut self, textures: impl IntoIterator<Item = Texture>) -> Self
+ {
+ self.textures = textures.into_iter().collect();
+
+ self
+ }
+
+ #[must_use]
pub fn shininess(mut self, shininess: f32) -> Self
{
self.shininess = shininess;
@@ -150,7 +167,7 @@ impl Builder
/// # Panics
/// Will panic if no ambient map, diffuse map or specular map is set.
#[must_use]
- pub fn build(&self) -> Material
+ pub fn build(self) -> Material
{
Material {
ambient: self.ambient.clone(),
@@ -159,6 +176,7 @@ impl Builder
ambient_map: self.ambient_map.unwrap(),
diffuse_map: self.diffuse_map.unwrap(),
specular_map: self.specular_map.unwrap(),
+ textures: self.textures,
shininess: self.shininess,
}
}