1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
|
use ecs::Component;
use crate::color::Color;
use crate::texture::Id as TextureId;
#[derive(Debug, Clone, Component)]
pub struct Material
{
ambient: Option<Color<f32>>,
diffuse: Option<Color<f32>>,
specular: Option<Color<f32>>,
ambient_map: TextureId,
diffuse_map: TextureId,
specular_map: TextureId,
shininess: f32,
}
impl Material
{
#[must_use]
pub fn ambient(&self) -> Option<&Color<f32>>
{
self.ambient.as_ref()
}
#[must_use]
pub fn diffuse(&self) -> Option<&Color<f32>>
{
self.diffuse.as_ref()
}
#[must_use]
pub fn specular(&self) -> Option<&Color<f32>>
{
self.specular.as_ref()
}
#[must_use]
pub fn ambient_map(&self) -> &TextureId
{
&self.ambient_map
}
#[must_use]
pub fn diffuse_map(&self) -> &TextureId
{
&self.diffuse_map
}
#[must_use]
pub fn specular_map(&self) -> &TextureId
{
&self.specular_map
}
#[must_use]
pub fn shininess(&self) -> f32
{
self.shininess
}
}
/// [`Material`] builder.
#[derive(Debug, Clone)]
pub struct Builder
{
ambient: Option<Color<f32>>,
diffuse: Option<Color<f32>>,
specular: Option<Color<f32>>,
ambient_map: Option<TextureId>,
diffuse_map: Option<TextureId>,
specular_map: Option<TextureId>,
shininess: f32,
}
impl Builder
{
#[must_use]
pub fn new() -> Self
{
Self {
ambient: None,
diffuse: None,
specular: None,
ambient_map: None,
diffuse_map: None,
specular_map: None,
shininess: 32.0,
}
}
#[must_use]
pub fn ambient(mut self, ambient: Color<f32>) -> Self
{
self.ambient = Some(ambient);
self
}
#[must_use]
pub fn diffuse(mut self, diffuse: Color<f32>) -> Self
{
self.diffuse = Some(diffuse);
self
}
#[must_use]
pub fn specular(mut self, specular: Color<f32>) -> Self
{
self.specular = Some(specular);
self
}
#[must_use]
pub fn ambient_map(mut self, ambient_map: TextureId) -> Self
{
self.ambient_map = Some(ambient_map);
self
}
#[must_use]
pub fn diffuse_map(mut self, diffuse_map: TextureId) -> Self
{
self.diffuse_map = Some(diffuse_map);
self
}
#[must_use]
pub fn specular_map(mut self, specular_map: TextureId) -> Self
{
self.specular_map = Some(specular_map);
self
}
#[must_use]
pub fn shininess(mut self, shininess: f32) -> Self
{
self.shininess = shininess;
self
}
/// Builds a new [`Material`].
///
/// # Panics
/// Will panic if no ambient map, diffuse map or specular map is set.
#[must_use]
pub fn build(&self) -> Material
{
Material {
ambient: self.ambient.clone(),
diffuse: self.diffuse.clone(),
specular: self.specular.clone(),
ambient_map: self.ambient_map.unwrap(),
diffuse_map: self.diffuse_map.unwrap(),
specular_map: self.specular_map.unwrap(),
shininess: self.shininess,
}
}
}
impl Default for Builder
{
fn default() -> Self
{
Self::new()
}
}
|