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game-of-life
master
A c++ Linux CLI implementation of John Conway's game of life
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engine
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Commit message (
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Author
2022-06-13
refactor: move components to game folder
HampusM
2022-06-13
refactor: remove unused cursor controller dependency from scene
HampusM
2022-06-13
refactor: give game responsibility of statusline
HampusM
2022-06-13
fix: prevent statusline heap buffer overflow
HampusM
2022-06-13
refactor: decouple statusline from scene & cursor controller
HampusM
2022-06-13
fix: index cursor x position from 0
HampusM
2022-06-13
perf: decrease update speeds
HampusM
2022-06-13
refactor: rename .tpp files to end with _impl.hpp
HampusM
2022-06-13
refactor: move main function to engine
HampusM
2022-06-13
feat: implement game of life
v0.1.0
HampusM
2022-06-13
refactor: have cursor controller inverting input positions
HampusM
2022-06-13
refactor: improve input handling in game loop
HampusM
2022-06-13
refactor: use char as matrix element in scene
HampusM
2022-06-13
refactor: replace last subscriber patterned code
HampusM
2022-06-13
refactor: improve input handling & remove commands
HampusM
2022-06-13
feat: add update speed limit
HampusM
2022-06-13
refactor: remove window class
HampusM
2022-06-13
style: use auto when initializing listen_input_thread
HampusM
2022-06-13
style: change braced list & bracket style
HampusM
2022-06-13
refactor: move statusline to engine graphics folder
HampusM
2022-06-13
refactor: replace DI files with the yacppdic library
HampusM
2022-06-13
style: improve function and brace styling
HampusM
2022-06-13
refactor: add factory class & make DI container return unique ptrs
HampusM
2022-06-13
refactor: fix compiler errors with libc++
HampusM
2022-06-13
fix: change input handler subscribers size type name
HampusM
2022-06-13
refactor: use trailing return types
HampusM
2022-06-13
refactor: use cin in input handler
HampusM
2022-06-13
refactor: replace string matrix with template matrix
HampusM
2022-06-13
feat: implement generations & multithreading
HampusM
2022-06-13
refactor: make the cursor hide & show methods not static
HampusM
2022-06-13
fix: use climits instead of limits in input header
HampusM
2022-06-13
refactor: move updating status from the move cursor command
HampusM
2022-06-13
refactor: update event system terminology & structure
HampusM
2022-06-13
refactor: remove excessive amount of std::move in engine ctor
HampusM
2022-06-13
refactor: move on start & on exit details to the game class
HampusM
2022-06-13
refactor: improve input configuring structure
HampusM
2022-06-13
refactor: rename vector2 operator overload args to rhs
HampusM
2022-06-13
feat: add inserting cells
HampusM
2022-06-13
refactor: implement matrix iterator
HampusM
2022-06-13
perf: add noexcept almost everywhere
HampusM
2022-06-13
feat: make status bar visible from game start
HampusM
2022-06-13
feat: add status bar background color
HampusM
2022-06-13
feat: add status bar
HampusM
2022-06-13
refactor: rename game initializer & move input config
HampusM
2022-06-13
refactor: add cursor controller interface
HampusM
2022-06-13
refactor: make cursor controller track cursor pos itself
HampusM
2022-06-13
refactor: add game factory
HampusM
2022-06-13
refactor: improve vector2 data type & methods
HampusM
2022-06-13
refactor: move directions to vector2 & make vector2 hashable
HampusM
2022-06-13
refactor: make vector2 data int32_t
HampusM
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