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authorHampusM <hampus@hampusmat.com>2022-05-23 19:47:25 +0200
committerHampusM <hampus@hampusmat.com>2022-06-13 17:57:00 +0200
commit6d89d5db5140c04cc94bf4791a32a06a89e95b62 (patch)
treed7ac1cf4f9d65fefedc3adf227f39cf18c9507a0 /src/engine
parent4b8db1ab0ae53bd8f6685af2fb55a550c04f8199 (diff)
refactor: improve input handling in game loop
Diffstat (limited to 'src/engine')
-rw-r--r--src/engine/user/input.cpp5
-rw-r--r--src/engine/user/input.hpp2
2 files changed, 7 insertions, 0 deletions
diff --git a/src/engine/user/input.cpp b/src/engine/user/input.cpp
index ac6d660..cbba143 100644
--- a/src/engine/user/input.cpp
+++ b/src/engine/user/input.cpp
@@ -38,6 +38,11 @@ bool UserInputObserver::is_key_pressed(Key key) noexcept
return is_key_pressed;
}
+auto UserInputObserver::get_currently_pressed_key() const noexcept -> Key
+{
+ return _currently_pressed;
+}
+
void UserInputObserver::clear_currently_pressed() noexcept
{
_currently_pressed_mutex.lock();
diff --git a/src/engine/user/input.hpp b/src/engine/user/input.hpp
index 3cec1b8..29534e8 100644
--- a/src/engine/user/input.hpp
+++ b/src/engine/user/input.hpp
@@ -18,6 +18,8 @@ public:
bool is_key_pressed(Key key) noexcept override;
+ Key get_currently_pressed_key() const noexcept override;
+
void clear_currently_pressed() noexcept override;
private: