index
:
game-of-life
master
A c++ Linux CLI implementation of John Conway's game of life
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
engine
/
graphics
Age
Commit message (
Expand
)
Author
2022-06-29
refactor: add termios abstraction
HampusM
2022-06-28
refactor: improve includes with iwyu
HampusM
2022-06-27
refactor: use int types from std namespace
HampusM
2022-06-23
perf: reduce cout flushing
HampusM
2022-06-23
feat: add statusline mode styling
HampusM
2022-06-13
refactor: move matrix iterator to engine graphics folder
HampusM
2022-06-13
refactor: remove unused cursor controller dependency from scene
HampusM
2022-06-13
refactor: decouple statusline from scene & cursor controller
HampusM
2022-06-13
refactor: rename .tpp files to end with _impl.hpp
HampusM
2022-06-13
feat: implement game of life
v0.1.0
HampusM
2022-06-13
refactor: have cursor controller inverting input positions
HampusM
2022-06-13
refactor: use char as matrix element in scene
HampusM
2022-06-13
refactor: replace last subscriber patterned code
HampusM
2022-06-13
refactor: improve input handling & remove commands
HampusM
2022-06-13
refactor: remove window class
HampusM
2022-06-13
style: change braced list & bracket style
HampusM
2022-06-13
refactor: move statusline to engine graphics folder
HampusM
2022-06-13
refactor: replace DI files with the yacppdic library
HampusM
2022-06-13
style: improve function and brace styling
HampusM
2022-06-13
refactor: use trailing return types
HampusM
2022-06-13
refactor: replace string matrix with template matrix
HampusM
2022-06-13
feat: implement generations & multithreading
HampusM
2022-06-13
refactor: move updating status from the move cursor command
HampusM
2022-06-13
feat: add inserting cells
HampusM
2022-06-13
refactor: implement matrix iterator
HampusM
2022-06-13
perf: add noexcept almost everywhere
HampusM
2022-06-13
feat: add status bar background color
HampusM
2022-06-13
feat: add status bar
HampusM
2022-06-13
refactor: rename game initializer & move input config
HampusM
2022-06-13
refactor: make vector2 data int32_t
HampusM
2022-06-13
refactor: replace unsigned int with uint32_t
HampusM
2022-06-13
refactor: improve getters & setters for vector2 & bounds
HampusM
2022-06-13
refactor: make vector2 & bounds data classes
HampusM
2022-06-13
feat: add moving cursor
HampusM
2022-06-13
add basic engine graphics
HampusM
2022-06-13
add game & vector2
HampusM