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authorHampusM <hampus@hampusmat.com>2022-06-02 12:17:23 +0200
committerHampusM <hampus@hampusmat.com>2022-06-13 17:57:00 +0200
commit87f55120f96d0f4f80b497dc9006d89df2dda125 (patch)
tree4aba3a77b268c9ff97b146e2a02626931d9a3122 /src/engine/graphics
parent62164c0abd9c5f563fe8fe57d51b5dc003816c49 (diff)
refactor: have cursor controller inverting input positions
Diffstat (limited to 'src/engine/graphics')
-rw-r--r--src/engine/graphics/statusline.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/engine/graphics/statusline.cpp b/src/engine/graphics/statusline.cpp
index a8d0f3b..bc83993 100644
--- a/src/engine/graphics/statusline.cpp
+++ b/src/engine/graphics/statusline.cpp
@@ -58,13 +58,9 @@ auto StatusLine::_move_to_statusline(int32_t x) noexcept -> Vector2
{
const auto previous_position = _cursor_controller->where();
- const auto scene_size = _scene->size();
-
_cursor_controller->hide();
- auto scene_height = static_cast<Vector2::Value>(scene_size.get_height());
-
- _cursor_controller->move_to(Vector2({.x = x, .y = scene_height}));
+ _cursor_controller->move_to(Vector2({.x = x, .y = 0}));
return previous_position;
}