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game-of-life
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A c++ Linux CLI implementation of John Conway's game of life
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Author
2022-07-01
refactor: game move opening rle file to method
HampusM
2022-07-01
refactor: clarify cell helper method names
HampusM
2022-07-01
refactor: use ranges
HampusM
2022-06-29
refactor: cell helper take matrix as shared pointer
HampusM
2022-06-29
refactor: add termios abstraction
HampusM
2022-06-28
refactor: improve includes with iwyu
HampusM
2022-06-28
build: move function target_link_libraries_system to own file
HampusM
2022-06-28
docs: update features list in readme
HampusM
2022-06-28
build: bump yacppdic version to 0.2.1
HampusM
2022-06-27
refactor: status manager throw when set section title fails
HampusM
2022-06-27
refactor: use int types from std namespace
HampusM
2022-06-27
refactor: remove unused cursor controller method ensure_position
HampusM
2022-06-27
build: use non header-only fmt library
HampusM
2022-06-25
test: replace gtest with Catch2 & Trompeloeil
HampusM
2022-06-25
refactor: make cell helper find_neighbour_cells return std::vector
HampusM
2022-06-23
refactor: remove printing scene matrix on exit
HampusM
2022-06-23
perf: reduce cout flushing
HampusM
2022-06-23
refactor: remove unused include
HampusM
2022-06-23
feat: add statusline mode styling
HampusM
2022-06-23
chore: .clang-format add BreakBeforeTernaryOperators: true
HampusM
2022-06-22
fix: prevent bounds validation not checking low
HampusM
2022-06-22
refactor: use the new yacppdic DI container name
HampusM
2022-06-22
build: bump yacppdic version to 0.1.5
HampusM
2022-06-13
refactor: add uncaught exception stack traces
HampusM
2022-06-13
docs: fix preview url in readme
HampusM
2022-06-13
release v0.2.0
v0.2.0
HampusM
2022-06-13
docs: add changelog
HampusM
2022-06-13
docs: add preview in readme
HampusM
2022-06-13
fix: add statusline length check
HampusM
2022-06-13
docs: add features & usage to readme
HampusM
2022-06-13
feat: add current mode to statusline
HampusM
2022-06-13
refactor: move set section lengths to game
HampusM
2022-06-13
refactor: change normal mode cursor style to steady block
HampusM
2022-06-13
refactor: improve configuring cursor style
HampusM
2022-06-13
refactor: remove living cell count from statusline
HampusM
2022-06-13
refactor: improve scene size display in statusline
HampusM
2022-06-13
refactor: clarify generation speed in statusline
HampusM
2022-06-13
refactor: add include <filesystem> in game.cpp
HampusM
2022-06-13
feat: add reading RLE files
HampusM
2022-06-13
fix: prevent A, B, C & D from being interpreted as arrow keys
HampusM
2022-06-13
fix: prevent birth cells from trespassing statusline
HampusM
2022-06-13
feat: implement command mode
HampusM
2022-06-13
refactor: move matrix iterator to engine graphics folder
HampusM
2022-06-13
refactor: move components to game folder
HampusM
2022-06-13
refactor: remove unused cursor controller dependency from scene
HampusM
2022-06-13
refactor: give game responsibility of statusline
HampusM
2022-06-13
fix: prevent statusline heap buffer overflow
HampusM
2022-06-13
refactor: decouple statusline from scene & cursor controller
HampusM
2022-06-13
fix: index cursor x position from 0
HampusM
2022-06-13
fix: prevent update position in statusline on cursor move fail
HampusM
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