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using System.Collections;
using System.Collections.Generic;

using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

public class RotatingPlatform : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        _gamepad = Gamepad.current;
    }

    // Update is called once per frame
    void Update()
    {
        StickControl left_stick = _gamepad.leftStick;

        Vector2 left_stick_position = left_stick.ReadValue();

        Quaternion rotation = Quaternion.Euler(left_stick_position.x * 360, 0, left_stick_position.y * 360);

        Debug.Log(rotation);

        transform.rotation = rotation;
    }

    private Gamepad _gamepad;
}