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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
public class RotatingPlatform : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
_gamepad = Gamepad.current;
}
// Update is called once per frame
void Update()
{
StickControl left_stick = _gamepad.leftStick;
Vector2 left_stick_position = left_stick.ReadValue();
Quaternion rotation = Quaternion.Euler(left_stick_position.x * 360, 0, left_stick_position.y * 360);
Debug.Log(rotation);
transform.rotation = rotation;
}
private Gamepad _gamepad;
}
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