using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; public class RotatingPlatform : MonoBehaviour { // Start is called before the first frame update void Start() { _gamepad = Gamepad.current; } // Update is called once per frame void Update() { StickControl left_stick = _gamepad.leftStick; Vector2 left_stick_position = left_stick.ReadValue(); Quaternion rotation = Quaternion.Euler(left_stick_position.x * 360, 0, left_stick_position.y * 360); Debug.Log(rotation); transform.rotation = rotation; } private Gamepad _gamepad; }