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Diffstat (limited to 'Assets/InputSystem.inputsettings.asset')
-rw-r--r-- | Assets/InputSystem.inputsettings.asset | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/Assets/InputSystem.inputsettings.asset b/Assets/InputSystem.inputsettings.asset new file mode 100644 index 0000000..86c841b --- /dev/null +++ b/Assets/InputSystem.inputsettings.asset @@ -0,0 +1,35 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c46f07b5ed07e4e92aa78254188d3d10, type: 3} + m_Name: InputSystem.inputsettings + m_EditorClassIdentifier: + m_SupportedDevices: [] + m_UpdateMode: 1 + m_MaxEventBytesPerUpdate: 5242880 + m_MaxQueuedEventsPerUpdate: 1000 + m_CompensateForScreenOrientation: 1 + m_BackgroundBehavior: 0 + m_EditorInputBehaviorInPlayMode: 0 + m_DefaultDeadzoneMin: 0.00125 + m_DefaultDeadzoneMax: 0.925 + m_DefaultButtonPressPoint: 0.5 + m_ButtonReleaseThreshold: 0.75 + m_DefaultTapTime: 0.2 + m_DefaultSlowTapTime: 0.5 + m_DefaultHoldTime: 0.4 + m_TapRadius: 5 + m_MultiTapDelayTime: 0.75 + m_DisableRedundantEventsMerging: 0 + m_iOSSettings: + m_MotionUsage: + m_Enabled: 0 + m_Description: |