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#![deny(clippy::all, clippy::pedantic)]
#![allow(clippy::needless_pass_by_value)]
use crate::asset::{Assets, Extension as AssetExtension};
use crate::delta_time::{update as update_delta_time, DeltaTime, LastUpdate};
use crate::ecs::error::HandlerFn as ErrorHandlerFn;
use crate::ecs::extension::Extension;
use crate::ecs::phase::PRE_UPDATE as PRE_UPDATE_PHASE;
use crate::ecs::system::initializable::Initializable;
use crate::ecs::system::Into;
use crate::ecs::World;
use crate::shader::Extension as ShaderExtension;
mod util;
mod work_queue;
pub mod asset;
pub mod camera;
pub mod collision;
pub mod data_types;
pub mod delta_time;
pub mod draw_flags;
pub mod file_format;
pub mod image;
pub mod input;
pub mod lighting;
pub mod material;
pub mod math;
pub mod mesh;
pub mod model;
pub mod projection;
pub mod reflection;
pub mod rendering;
pub mod shader;
pub mod texture;
pub mod transform;
pub mod ui;
pub mod windowing;
pub extern crate engine_ecs as ecs;
pub(crate) use crate::data_types::matrix;
pub use crate::data_types::{color, vector};
const INITIAL_ASSET_CAPACITY: usize = 128;
#[derive(Debug)]
pub struct Engine
{
world: World,
}
impl Engine
{
/// Returns a new `Engine`.
#[must_use]
pub fn new() -> Self
{
#[cfg(windows)]
nu_ansi_term::enable_ansi_support().unwrap();
let mut world = World::new();
world.add_sole(DeltaTime::default()).ok();
world.register_system(
*PRE_UPDATE_PHASE,
update_delta_time
.into_system()
.initialize((LastUpdate::default(),)),
);
let mut assets = Assets::with_capacity(INITIAL_ASSET_CAPACITY);
crate::model::asset::add_importers(&mut assets);
crate::material::asset::add_importers(&mut assets);
crate::shader::add_asset_importers(&mut assets);
crate::texture::initialize(&mut assets);
world.add_extension(AssetExtension { assets });
world.add_extension(ShaderExtension);
Self { world }
}
pub fn with_error_handler(mut self, error_handler: ErrorHandlerFn) -> Self
{
self.world.set_err_handler(error_handler);
self
}
pub fn with_extension(mut self, extension: impl Extension) -> Self
{
self.world.add_extension(extension);
self
}
/// Runs the event loop.
pub fn start(&mut self)
{
self.world.start_loop();
}
}
impl Default for Engine
{
fn default() -> Self
{
Self::new()
}
}
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