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A "game" written from scratch in Rust
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Author
2 days
refactor(engine): compare key states with == in fly camera
HEAD
master
HampusM
2 days
feat(engine): add window function to set mouse button callback
HampusM
4 days
refactor(engine): remove reexports of glfw crate items
HampusM
4 days
refactor(engine): remove 'debug' crate feature flag
HampusM
5 days
fix(engine): use texture texture indices as texture units
HampusM
5 days
refactor(engine): make shaders a renderer detail
HampusM
5 days
refactor(engine): move & improve glsl preprocessing
HampusM
10 days
refactor(engine): make opengl renderer extension struct non-exhaustive
HampusM
2024-11-11
refactor(engine): fix clippy lints
HampusM
2024-11-11
chore(engine): use new entity IDs
HampusM
2024-10-27
feat(engine): add Keys function to get previous key state
HampusM
2024-10-17
perf(engine): pre-populate key map
HampusM
2024-10-13
feat(engine): add extension logging frame time
HampusM
2024-09-07
fix(engine): reexport Key & KeyState in input module
HampusM
2024-08-24
refactor(engine): use C string literals instead of cstr macro
HampusM
2024-08-21
refactor(engine): fix clippy lints
HampusM
2024-08-21
fix(engine): use new name of ComponentToAddedEvent
HampusM
2024-08-21
refactor(engine): make cube vertex indices const variables
HampusM
2024-08-21
refactor(engine): use inline const in mesh::cube::create
HampusM
2024-08-20
feat(engine): make fly camera more flexible
HampusM
2024-08-20
refactor(engine): replace Camera current field with Active component
HampusM
2024-08-17
refactor(engine): remove position field from Camera component
HampusM
2024-08-16
perf(engine): create OpenGL objects as needed instead of each frame
HampusM
2024-08-14
fix(engine): make Engine::spawn have bound TupleReduce on Comps
HampusM
2024-08-13
fix(engine): remove emitting start
HampusM
This caused two start events being emitted
2024-08-07
refactor(engine): use start event from ecs crate
HampusM
2024-08-04
feat(engine): add component making a object not be drawn
HampusM
2024-08-04
revert(engine): remove support for drawing objects as a bundle
HampusM
This reverts commit 4793e4411d98d97f879023dc072f3847201d49da.
2024-08-02
docs(engine): correct Engine function comments
HampusM
2024-08-02
feat(engine): make Engine::spawn return the spawned entity's UID
HampusM
2024-06-22
feat(engine): add support for drawing objects as a bundle
HampusM
2024-06-22
feat(engine): add ability to change polygon mode per object
HampusM
2024-06-20
refactor(engine): replace Transform with Position & Scale structs
HampusM
2024-06-20
refactor(engine): remove matrix new function Copy bound
HampusM
2024-06-20
feat(engine): make the matrix struct public
HampusM
2024-06-02
feat(engine): add cube mesh creation
HampusM
2024-05-24
fix(engine): enable OpenGL debug context when debug feature is enabled
HampusM
2024-05-24
fix(engine): use window creation hint value enum
HampusM
2024-05-24
fix(engine): enable OpenGL multisampling on renderer init
HampusM
2024-05-24
refactor(engine): remove useless match on window creation hint
HampusM
2024-05-24
refactor(engine): make PointLight have a position
HampusM
2024-05-23
feat(engine): add directional light
HampusM
2024-05-23
refactor(engine): seperate light properties in shader
HampusM
2024-05-23
refactor(engine): rename renderer module to opengl.rs
HampusM
2024-05-22
feat(engine): add support for multiple point lights
HampusM
2024-05-22
feat(engine): add point light attenuation
HampusM
2024-05-22
refactor(engine): make PointLight non-exhaustive & add builder
HampusM
2024-05-22
refactor: rename LightSource to PointLight
HampusM
2024-05-22
refactor(engine): remove ambient color from shader Light struct
HampusM
2024-05-19
fix(engine): use ambient light from GlobalLight
HampusM
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