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A "game" written from scratch in Rust
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engine
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src
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vector.rs
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Author
2024-02-18
refactor(engine): move data types to a data types module
HampusM
2023-11-28
feat(engine): add Vec3 direction from angle function
HampusM
2023-11-28
feat(engine): add Vec2 Add, Sub, Mul & Div impls
HampusM
2023-11-20
feat(engine): add materials
HampusM
2023-11-12
feat(engine): add basic flat lighting
HampusM
2023-11-02
feat(engine): add texturing
HampusM
2023-10-30
feat(engine): add Vec3 scalar Sub & Add impls
HampusM
2023-10-26
style: increase max struct literal width to 36
HampusM
2023-10-26
feat(engine): add Vec3 AddAssign & SubAssign impls
HampusM
2023-10-26
feat(engine): add scalar multiply impl for Vec3
HampusM
2023-10-25
feat(engine): make Vec3 implement Add
HampusM
2023-10-25
feat(engine): make camera look at a target position
HampusM
2023-10-22
feat(engine): add translating & scaling objects
HampusM
2023-10-12
feat(engine): add vertex coloring
HampusM
2023-10-07
fix(engine): update viewport when framebuffer changes size
HampusM
2023-10-06
feat: add engine library base
HampusM