Age | Commit message (Expand) | Author |
2025-03-22 | chore(engine): replace usage of query options | HampusM |
2025-01-22 | refactor(engine): clarify & add docs to Perspective::to_matrix | HampusM |
2025-01-21 | feat(engine): use blinn-phong lighting instead of phong lighting | HampusM |
2025-01-21 | refactor(engine): add GlObjects component later in opengl renderer | HampusM |
2025-01-20 | perf(engine): make opengl renderer use Query::iter_with_euids | HampusM |
2025-01-19 | feat(engine): add orthographic projection support | HampusM |
2025-01-15 | fix(engine): draw all vertices when not using indexed drawing | HampusM |
2025-01-05 | chore(engine): make query component tuple type elems references | HampusM |
2024-12-09 | chore(engine): use ecs lib phases | HampusM |
2024-11-24 | refactor(engine): remove 'debug' crate feature flag | HampusM |
2024-11-23 | fix(engine): use texture texture indices as texture units | HampusM |
2024-11-23 | refactor(engine): make shaders a renderer detail | HampusM |
2024-11-18 | refactor(engine): make opengl renderer extension struct non-exhaustive | HampusM |
2024-11-11 | chore(engine): use new entity IDs | HampusM |
2024-08-24 | refactor(engine): use C string literals instead of cstr macro | HampusM |
2024-08-21 | refactor(engine): fix clippy lints | HampusM |
2024-08-20 | refactor(engine): replace Camera current field with Active component | HampusM |
2024-08-17 | refactor(engine): remove position field from Camera component | HampusM |
2024-08-16 | perf(engine): create OpenGL objects as needed instead of each frame | HampusM |
2024-08-04 | feat(engine): add component making a object not be drawn | HampusM |
2024-08-04 | revert(engine): remove support for drawing objects as a bundle | HampusM |
2024-06-22 | feat(engine): add support for drawing objects as a bundle | HampusM |
2024-06-22 | feat(engine): add ability to change polygon mode per object | HampusM |
2024-06-20 | refactor(engine): replace Transform with Position & Scale structs | HampusM |
2024-05-24 | fix(engine): enable OpenGL multisampling on renderer init | HampusM |
2024-05-24 | refactor(engine): make PointLight have a position | HampusM |
2024-05-23 | feat(engine): add directional light | HampusM |
2024-05-23 | refactor(engine): seperate light properties in shader | HampusM |
2024-05-23 | refactor(engine): rename renderer module to opengl.rs | HampusM |
2024-05-22 | feat(engine): add support for multiple point lights | HampusM |
2024-05-22 | feat(engine): add point light attenuation | HampusM |
2024-05-22 | refactor: rename LightSource to PointLight | HampusM |
2024-05-22 | refactor(engine): remove ambient color from shader Light struct | HampusM |
2024-05-19 | fix(engine): use ambient light from GlobalLight | HampusM |
2024-05-19 | refactor(engine): make Material non-exhaustive & fields public | HampusM |
2024-05-18 | refactor(engine): fix clippy lints | HampusM |
2024-05-12 | feat(engine): add global material ambient color offsetting | HampusM |
2024-05-12 | fix(engine): make default material colors black | HampusM |
2024-05-05 | refactor(engine): make Material hold textures | HampusM |
2024-04-24 | feat(engine): add colors to materials | HampusM |
2024-04-24 | fix: prevent panic when light source is also rendered | HampusM |
2024-04-21 | refactor(engine): remove LightSource position field | HampusM |
2024-04-20 | refactor(engine): make LightSource fields public | HampusM |
2024-04-15 | feat(engine): add projection options to camera component | HampusM |
2024-04-15 | refactor(engine): use OpenGL DSA functions | HampusM |
2024-04-14 | fix(engine): remove using tracing::warning without debug crate feature | HampusM |
2024-04-14 | feat(engine): create texture IDs automatically | HampusM |
2024-04-14 | feat(engine): use ECS architecture | HampusM |
2024-03-03 | feat(engine): create shader programs when needed | HampusM |
2024-03-01 | refactor(engine): create texture OpenGL objects when needed | HampusM |