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A "game" written from scratch in Rust
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Author
9 hours
fix(engine): use texture texture indices as texture units
HEAD
master
HampusM
10 hours
refactor(engine): make shaders a renderer detail
HampusM
6 days
refactor(engine): make opengl renderer extension struct non-exhaustive
HampusM
13 days
chore(engine): use new entity IDs
HampusM
2024-08-24
refactor(engine): use C string literals instead of cstr macro
HampusM
2024-08-21
refactor(engine): fix clippy lints
HampusM
2024-08-20
refactor(engine): replace Camera current field with Active component
HampusM
2024-08-17
refactor(engine): remove position field from Camera component
HampusM
2024-08-16
perf(engine): create OpenGL objects as needed instead of each frame
HampusM
2024-08-04
feat(engine): add component making a object not be drawn
HampusM
2024-08-04
revert(engine): remove support for drawing objects as a bundle
HampusM
2024-06-22
feat(engine): add support for drawing objects as a bundle
HampusM
2024-06-22
feat(engine): add ability to change polygon mode per object
HampusM
2024-06-20
refactor(engine): replace Transform with Position & Scale structs
HampusM
2024-05-24
fix(engine): enable OpenGL multisampling on renderer init
HampusM
2024-05-24
refactor(engine): make PointLight have a position
HampusM
2024-05-23
feat(engine): add directional light
HampusM
2024-05-23
refactor(engine): seperate light properties in shader
HampusM
2024-05-23
refactor(engine): rename renderer module to opengl.rs
HampusM
2024-05-22
feat(engine): add support for multiple point lights
HampusM
2024-05-22
feat(engine): add point light attenuation
HampusM
2024-05-22
refactor: rename LightSource to PointLight
HampusM
2024-05-22
refactor(engine): remove ambient color from shader Light struct
HampusM
2024-05-19
fix(engine): use ambient light from GlobalLight
HampusM
2024-05-19
refactor(engine): make Material non-exhaustive & fields public
HampusM
2024-05-18
refactor(engine): fix clippy lints
HampusM
2024-05-12
feat(engine): add global material ambient color offsetting
HampusM
2024-05-12
fix(engine): make default material colors black
HampusM
2024-05-05
refactor(engine): make Material hold textures
HampusM
2024-04-24
feat(engine): add colors to materials
HampusM
2024-04-24
fix: prevent panic when light source is also rendered
HampusM
2024-04-21
refactor(engine): remove LightSource position field
HampusM
2024-04-20
refactor(engine): make LightSource fields public
HampusM
2024-04-15
feat(engine): add projection options to camera component
HampusM
2024-04-15
refactor(engine): use OpenGL DSA functions
HampusM
2024-04-14
fix(engine): remove using tracing::warning without debug crate feature
HampusM
2024-04-14
feat(engine): create texture IDs automatically
HampusM
2024-04-14
feat(engine): use ECS architecture
HampusM
2024-03-03
feat(engine): create shader programs when needed
HampusM
2024-03-01
refactor(engine): create texture OpenGL objects when needed
HampusM
2024-03-01
fix(engine): prevent logging notification OpenGL debug messages
HampusM
2024-02-19
refactor(engine): create shaders on start
HampusM
2024-02-18
refactor(engine): add mesh struct used by Object
HampusM
2023-11-28
chore(engine): rename the Camera method up to global_up
HampusM
2023-11-27
feat(engine): add support for custom camera implementations
HampusM
2023-11-27
feat(engine): add lighting maps
HampusM
2023-11-20
feat(engine): add materials
HampusM
2023-11-12
feat(engine): add basic flat lighting
HampusM
2023-11-05
refactor(engine): add shader program currently bound safety
HampusM
2023-11-02
refactor(engine): make renderer a struct
HampusM
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